Hey all, a continuation of this topic has been made here. This thread was near its post cap. Thank you.

Good day all,

Since the balance updates that hit live January 30th, 2018, discussion around the current state of Mercy has continued to be a major subject within the community.

This is a continuation from the previous topic on the forums that is approaching its maximum post cap. Please continue sharing your impressions and opinions in this thread.



  • No longer makes Resurrect instant

  • No longer grants a bonus Resurrect charge

  • The speed bonus Guardian Angel receives when activating Valkyrie has been decreased by 50%Duration reduced from 20 seconds to 15 seconds

Developer Comments: Mercy’s recent Resurrect changes have helped in allowing enemies to have more counter play in dealing with her, but she was able to use Resurrect through Valkyrie enough to largely mitigate the impact of the previous changes. Additionally, we’re toning back the amount of mobility Valkyrie provides through Guardian Angel and reducing its duration to overall reduce the power of this ability.

We are very active on the forums and read your feedback daily. Thank you for providing us your accounts and experiences, as it provides insight to us on how we can improve Overwatch.


TomPowers commented on Forum HTML tutorial
The world could always use more coders. :clap: . -…- -.-. . .-… .-… . -. - / .— --- -… / -… .-. …- --. — -. ----. --…

Good day Elminster,

I hope this post from one of my associate’s can provide you more clarity and insight on this subject. :arrow_heading_down: :+1:

Hey, everyone.

I just wanted to chime in, because there’s definitely some confusion around one-tricking, and we wanted to take a moment to clarify our philosophy as a development team.

We believe players can choose to play any available hero during any game at any time, and that their choice of hero alone is not a behavior that should be penalized by our customer service team under any of the player report categories (including griefing, inactivity, or poor teamwork).

We believe players should be evaluated based on their actions with whichever hero they choose. If a player disrupts their team by intentionally feeding with ANY hero, you should report that player for griefing. If a player is staying in the spawn area, refuses to attack the enemy, or refuses support those that are, you should report that player for inactivity. If a player actively refuses to play the map’s objectives or communicates to the team in a negative fashion, you should report that player for poor teamwork. If a player communicates in a hateful or harassing manner with ANY hero, you should report that player for abusive chat. However, if a teammate is actively trying to perform well on their hero and help their team, they should NOT be reported under any category.

Players who inaccurately submit player reports in an attempt to punish someone’s hero choice are considered to be harassing or griefing their fellow player, and inaccurate reports make it more difficult for us to appropriately action the players who DO disrupt the game. We’re continuing to make improvements to our reporting system (which includes, but certainly isn’t limited to making our false report detection more robust), and we will continue to pay close attention to players who are at high risk of being falsely reported and taking appropriate actions to prevent it.

Your teammates can respectfully provide their opinion and suggest using a different hero for the gameplay situation that your team is experiencing, but the final decision about which hero you want to play with is yours alone.

We built Overwatch around the concept of teamwork, and we believe the game is much more fun for everyone in a match when we’re picking heroes that contribute to the overall success of the team. At times, this means we’ll be playing our mains; other times, we should be trying to help the team by choosing heroes that round out the team’s composition. We won’t be actioning you if you only play your main, but we also don’t believe this is the ideal way to play Overwatch—especially in competitive settings.

If you believe your friends were suspended because of false reporting from teammates, I would recommend you advise them to submit an appeal request here. That will assist our CS team in investigating this issue that impacted their experiences. Our reporting system (including false report detection) isn’t perfect, but we’re always working hard to improve it.

Thank you.

Passed this to QA. Thanks.
DavidAdams commented on [Ralto] Venice Map PTR

It was actually an art thing to make the city look bigger, and was never intended to be a flanking route. I just had them add a gate so that it doesn’t seem like you should be able to go down there. It just ended up as a weird spot where you can really go nowhere but can fall in the water and die. Thanks for pointing it out.

We made a list that had two columns: first names and last names, and then tried putting them together to make the Ultimate Cowboy Name. During this time, we’d been joking that the name of one of the designers at Blizzard, Jesse McCree, would be pretty good too.

Ultimately none of the names we came up with worked better than Jesse McCree, so we took his name away from him. :joy:

(His name’s not Joel.)

Added one more crate, thanks for the screenshot. Should be in soon.

Hey everyone,

Season 9 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll.


Season 9 will officially end on Friday, April 27 at 5:00 p.m. PT (Saturday, April 28 at 00:00 UTC). Season 10 is currently scheduled to launch three days later on Monday, April 30 at 5:00 p.m. PT (Tuesday, May 1 at 00:00 UTC).

For time zone assistance, and to see when the season will roll in your region, visit thetimezoneconverter.com.


If you completed your placement matches during Season 9, you will be eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray on top of the other seasonal rewards.

Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season.

Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 9:

SR 1-1499 (Bronze): 65 CP
SR 1500-1999 (Silver): 125 CP
SR 2000-2499 (Gold): 250 CP
SR 2500-2999 (Platinum): 500 CP
SR 3000-3499 (Diamond): 750 CP
SR 3500-3999 (Master): 1200 CP
SR 4000-5000 (Grandmaster): 1750 CP


Thank you for joining us for Season 9 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we’re glad you’re a part of our community and hope to see you in Season 10.
Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!

Thanks, I passed this along to QA, apologies for the bug.


Yes there are no big gates or door that open after a checkpoint has been reached. Wanted to see if we could do without them. So it is more of a straight open run when you come out of the opera house.
It about 1 second faster from the player spawn point to the the actual point than it is on Dorado, and about 1 second slower than Gibraltar. Run back times may vary a bit, but we do try and keep them as close as we can on each map.

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.



  • Fixed a bug that sometimes caused the client to crash
Nope missed that one sorry.
An updated version of the map with some additional healthpacks should be in soon. Thanks.
Hey MrFruits, That’s your netgraph! You can toggle it on and off with Shift+Ctrl+N.
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BillWarnecke commented on I hit Masters today AMA
Very well done, congrats!
BillWarnecke commented on Endless Hero Change Spam
Hey there, apologies for the bug. We’re actively investigating this issue. If you’ve encountered this bug please feel free to give any information you think is relevant in this thread, we appreciate it.