Overwatch Dev Tracker

by /u/raptornex
PlayOverwatch (Official Twitter Account)
@SylasFanar A lot.
PlayOverwatch (Official Twitter Account)
@Parkertheawsome We'll share more info on Season 4 soon.
PlayOverwatch (Official Twitter Account)
@Jake_Lionheart You're very welcome. Thank you so much!
PlayOverwatch (Official Twitter Account)
@DATT_Nation He does not have a Twitter.
PlayOverwatch (Official Twitter Account)
PlayOverwatch (Official Twitter Account)
@the_big_CC_97 Read more in the link above.
PlayOverwatch (Official Twitter Account)
@WwAzozwW Maybe, but we don't have any plans right now.
PlayOverwatch (Official Twitter Account)
@Elizabeth_Aiden We want to keep games full. Hopefully the free XP and the loss not counting make up for it.
PlayOverwatch (Official Twitter Account)
@SaintSzostak There are players out there who are much better than those of us who made it.
PlayOverwatch (Official Twitter Account)
@Jirify NICELY DONE!
PlayOverwatch (Official Twitter Account)
PlayOverwatch (Official Twitter Account)
@ChristianFin2 Just style!
PlayOverwatch (Official Twitter Account)
@IAmMichaelRose Well Reaper's not exactly one who's bubbly.
PlayOverwatch (Official Twitter Account)
@SaintSzostak Cruise through YouTube and search for helpful videos there. There are tons!
Geoff Goodman (Principal Designer) commented on Does roadhog have to be build around 1 shotting?
02/22/2017 03:37 PMPosted by Infenyte

So how aboutmaking his hook work like Junkrat's trap?

While you are trapped you cannot use your abilities during the trap duration, but you can still shoot. what if we put that on the hook instead of the stun.

So now when he hooks someone, as the traget gets pulled in he/she can still fight back with their weapon.

True, you probably won't be able to kill a 600 hp hog before he finishes his combo, but a 100 hp roadhog wouldn't be able to hook you anymore, so when a roadhog misses his hook you can actually go after the bastard, and make him having to rely on his shotty instead.

Roadhog would still be viable, and there are more chances for people to escape the dreaded combo (and it would be very unwise for a Roadhog to hook a Reaper, giving him a nice counter)
I had thought about this once before but to be honest we never actually tried play testing that version. It'd be pretty easy to try out though, its probably worth testing and seeing how it feels for both parties.
PlayOverwatch (Official Twitter Account)
@sorairo_days We're glad we could help! Make sure to share photos when you're done.
PlayOverwatch (Official Twitter Account)
@efine3096 CATCHPHRASE!!!!
PlayOverwatch (Official Twitter Account)
@realcoop6578 You can always share it to our bug report forums: https://t.co/GK5CgJXN6k
PlayOverwatch (Official Twitter Account)
@SuperSniv495 Yep, Winston.
PlayOverwatch (Official Twitter Account)
@HenryMcFonz Thanks for the feedback.
PlayOverwatch (Official Twitter Account)
@BBGGriff Sorry you're not having a good time. Feel free to play QP and the Arcade or take a break and come back for Season 4.
PlayOverwatch (Official Twitter Account)
@Avenue Sorry. Which details that are not there would you like to be?
PlayOverwatch (Official Twitter Account)
PlayOverwatch (Official Twitter Account)
@BBGGriff No need to be rude. Season 4 will be back next week. Take a break, rest, recover, and comeback strong when it begins again.
PlayOverwatch (Official Twitter Account)
@Zarya4Reaper We'll have more details soon.
PlayOverwatch (Official Twitter Account)
@SilverFlame31 Love it!
PlayOverwatch (Official Twitter Account)
@banhmicha Let the GIF of Fate decide! https://t.co/JXZEqDOFDz
PlayOverwatch (Official Twitter Account)
@GenjiMain21 We'll share more here soon.
PlayOverwatch (Official Twitter Account)
@UglyJewishKid Throw two more.
PlayOverwatch (Official Twitter Account)
@TheKappaLords Let the GIF of Fate decide! https://t.co/Ow2RJAggAh
PlayOverwatch (Official Twitter Account)
@brandonfogarty9 Absolutely!
PlayOverwatch (Official Twitter Account)
@newmans85 You'll start fresh at the start of Season 4.
PlayOverwatch (Official Twitter Account)
@arronpb1 Or you can spin to win! https://t.co/22GamJj8RW
PlayOverwatch (Official Twitter Account)
@allnyguy Sorry but we want to keep games full. Hopefully the free XP and loss not counting make up for it.
PlayOverwatch (Official Twitter Account)
@arronpb1 Mercy.
PlayOverwatch (Official Twitter Account)
@MichaelVD67 Pics or it didn't happen!
PlayOverwatch (Official Twitter Account)
@sausageboyee Reaper.
PlayOverwatch (Official Twitter Account)
PlayOverwatch (Official Twitter Account)
@GoldenDevil78 You may have had a charge back to your account after purchasing loot boxes. Contact your console for more assistance.
Geoff Goodman (Principal Designer) commented on Does roadhog have to be build around 1 shotting?
There was a time where we tried an experiment with him where we allowed his victims to act first when they were hooked.

This meant that hooking anyone with an escape button always got away, unless it was down. Some heroes would be able to use their 'escape' options but still end up dying due purely to the position change the hook caused (Mei Cryo-freeze, Reaper Wraithform, etc).

Overall this was obviously pretty terrible for Roadhog, but it was an interesting experiment. If we ever did anything like that to remove a ton of power from his hook, we'd have to change other things about him to make sure he was still viable.
PlayOverwatch (Official Twitter Account)
Geoff Goodman (Principal Designer) commented on Would Wraith Form be too good if you could cancel out of it?
Its not out of the question, but there is a benefit to having these sorts of 'all in' feeling abilities in the game at large. Other similar abilities are Roadhog's heal and Reinhardt's charge.

We could make these types of abilities cancelable, but part of what makes abilities interesting in Overwatch is how they often come with certain drawbacks, which enemies can then capitalize on.

Pharah's ult, for example, is one of the most damaging attacks in the game, but comes with the considerable drawback that she is somewhat of a sitting duck while using it. Using her ult well, then, becomes a matter of balancing dealing as much damage as possible to as many players as possible, with trying to make sure you aren't killed quickly after hitting the button. You'll see pro players hovering above a door way just before enemies stream through it. Unleashing her ultimate from that position allows it to target a large cluster of players while still giving herself decent cover.

For Reaper's case specifically, his Wraithform ability is very strong, but at least you know he can't attack you while he himself is unable to be attacked. Currently, you can try to time a shot to land just as it ends, if you're practiced enough. If he were able to cancel it freely there would probably have to be a decent delay before he were able to fire again, to give his enemies enough warning. Otherwise on your screen he'd shoot you before you even saw the effect end (at least until someone invents 0 latency internet).

Again it isn't completely off the table for him but i'm trying to give you guys an idea as to why it is the way it is to begin with, and that removing these 'costs' that abilities have isn't always good for the game as a whole.
PlayOverwatch (Official Twitter Account)
@getcurious They do not. You can read the full rules here: https://t.co/R4SEaBYuRn
PlayOverwatch (Official Twitter Account)
@AidanStebbins Accounts on each system are separate and items/progress do not transfer.
PlayOverwatch (Official Twitter Account)
@Chokolosaurus DWEEEP BEEEP BWOOOP
PlayOverwatch (Official Twitter Account)
@JoshuaPerkins20 Perhaps, but we don't have any plans right now.
PlayOverwatch (Official Twitter Account)
@Dusty_Stankich If you have a bug to report, please share it here: https://t.co/GK5CgJXN6k
PlayOverwatch (Official Twitter Account)
@Chokolosaurus Bastion.
PlayOverwatch (Official Twitter Account)
@Tyson_ice There's nothing we can do about penalties. If you know you have connection issues, stay away from Comp Play until it's fixed.
PlayOverwatch (Official Twitter Account)
@bethhbirch Maybe, but we don't have any plans right now.
Inspired by the H1Z1 dev tracker.