Sorry for a late reply on this one.

Varian is a difficult problem, because when he selects Taunt, during gameplay (after the matchmaker gets to make decisions), he's definitely a Tank. But, if he selects Twin Blades, he's a melee sustained DPS, and if he selects Colossus Smash, he's a burst assassin. Those are three different categories from the matchmaking configuration for team compositions. Currently, it seems like Tank is the least inaccurate classification, because that is "correct" according to the current community consensus. If that changes, it would be a good case for changing Varian's QM classification.

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had a little time to put something together after lunch

Thanks for the gold :)

eee sorry guys. actually didn't mean to delete that...:/

01/14/2018 10:34 PMPosted by Romulus
01/14/2018 10:29 PMPosted by Xanikk Im guessing the answer to my question is no then. Lana continued to respond but didnt answer my question. :(


Maybe Lana doesn't know? unless her kit was getting new animations Im not sure a Animator for Blizzard would have much clue besides their new heroes who they are also working on rigging up.


Yes! I mean, I have a clue because I pay attention at my job, but I typically let design touch on design-related questions. So sorry for not answering!

In 20 years of game development, you see some weird stuff. ;)

I got nothing. One of the weirdest bugs I've seen.

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01/12/2018 11:46 AMPosted by Kopitar
01/12/2018 09:56 AMPosted by BlizzLana ...

Ah, what an embarrassing mistake.

No, you're totally right. As I mentioned, I've been playing a campy-getty build (not to mention playing the hell out of Chromie) recently, and those changes slipped my mind -- I often play with an exquisite medic, and so I haven't needed to use those kinds of 'escape' talents in a long time.

Thank you so much for the correction!


But why play a camp getty build when I could just choose Sonya, get camps easier, arguably do more damage and have more sustain than Kerrigan could ever dream of?


The CC, dawg.

You won't always be top damage with Kerrigan -- I would say rarely top damage -- but you can be a great initiator / enabler for the rest of your team to get solid ganks and lay down massive damage to the whole enemy team following up a well-placed combo.

This was the case until this week. With the Blaze patch, we reclassified several heroes. Xul and Alarak were moved out of the Bruiser class, into Siege and Burst Damage, respectively. Several of the normal off-tank heroes in the current meta, like Artanis, were moved from Tank to Bruiser.

Tanks are required to "mirror," and Bruisers will mirror if there are no tanks.

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...

Ah, what an embarrassing mistake.

No, you're totally right. As I mentioned, I've been playing a campy-getty build (not to mention playing the hell out of Chromie) recently, and those changes slipped my mind -- I often play with an exquisite medic, and so I haven't needed to use those kinds of 'escape' talents in a long time.

Thank you so much for the correction!


It's ok. I don't think many good Kerrigan players would ever take that talent anyway (i didn't even consider it when it was available so I totally didn't even realize it was removed). And i play her more than any other hero.

Anyone who viewed that talent as a good choice was (IMO) playing her wrong and getting into bad engagements in the first place.


I don't knowww. I am a firm believer than you can destroy the enemy team with almost any build, if you are practiced enough.

I remember seeing a full-Q build in some pro-play last year sometime that was sick as hell. Very narrow escapes. Anchoring to minion waves to get to safety. It was beautiful, but took a greater map awareness than I think is typical -- particularly when out of lane.
01/11/2018 06:24 PMPosted by cHaOssPElls
01/11/2018 05:58 PMPosted by DankMemeGod ...

...
If I'm not mistaken, the Talent to allow jumping to allies was removed? Or was this a joke?


Yeah, yeah, yeah! Who cares about correct information? This is not constructive! We love you, BlizzLana! You're adorable.

Now I'm wondering though... Did she confuse it with Illidan or did she just reveal Kerrigan's rework?

inb4 Blizzard reworks Kerrigan to save Lana's reputation and career.


Hahahah -- Definitely just an accident. Thanks for keeping me in check, y'all.

<3
01/11/2018 05:58 PMPosted by DankMemeGod
01/11/2018 05:03 PMPosted by BlizzLana
jump to friendlies


01/11/2018 05:03 PMPosted by BlizzLana Ravage your allies and be free!

If I'm not mistaken, the Talent to allow jumping to allies was removed? Or was this a joke?


Ah, what an embarrassing mistake.

No, you're totally right. As I mentioned, I've been playing a campy-getty build (not to mention playing the hell out of Chromie) recently, and those changes slipped my mind -- I often play with an exquisite medic, and so I haven't needed to use those kinds of 'escape' talents in a long time.

Thank you so much for the correction!
01/11/2018 04:47 PMPosted by Jayfeather I'm fine at landing combos, I constantly check map for enemy roams, and I'm pretty sure I'm retreating when I'm supposed to before everything goes south.

But I'm terrified of bushes. If enemy team isn't showing, I will take the longest route possible because with my experience, if Zeratul, or Sonya, or even a Kel'thuzad with quest complete is hiding anywhere, they can punish me extremely hard and there isn't much I can do about it with my low mobility low Hp.

I've seen this with every Kerrigan I've ever played with or against. Very timid and waiting for openings and it's that fear of everything that just isn't my cup of tea.


I'm big into the Aggressive assimilation, thang. Even at low health, if you're clearing waves or even taking camps, your personal shields can make a big difference for that kind of thing. I've been playing around with a tanky, camp-getty build for her and having a lot of fun. It also makes it less intimidating to engage. I

If you are worried about escaping/ being at low health, I'd advise the talents where you can jump to friendlies/heal off minions, and then pairing with someone who is super effective at a decent range who you can use to jump to when you're in trouble. Someone like Medic, who can keep your health up, or even better, someone who can really capitalize off your stun, like a Chromie or Jaina. Partying with them is sick, get on voice if you're comfortable, but either way make sure they know that they are your safety net so they don't get out of range.

Ravage your allies and be free!
01/11/2018 04:31 PMPosted by LotSaltpillr I used to hate Kerrigan. I leveled her to 5 just for the gold and just shelved her.
After a while (and probably some sort of ARAM brawl) I got to liking her and now shes lvl 25. She's also one of my highest win rate heroes.
One tip I can give is the reverse combo: This is when the enemy team is chasing your team down at like half hp. Turn around with a combo to them all, pop your heroic and wreck them all. They only thought they had you.
As others have said though, the combo needs followup most of the time so make good use of it when you have someone who can put out some damage afterward.


Ooh! I like this. But also I think the defensive Impaling Blades throw is clutch to help you get away.

As Kerri isn't TOO great by way of her escape capabilities, self-cast W while fleeing is a great way to get a bit of a head start on people. I almost always find that when I'm at low health, my opponents almost always have the bloodlust and run face-first into it every time. That second can be everything you need to get to your support or the safety of your structures.
01/11/2018 04:31 PMPosted by LotSaltpillr I used to hate Kerrigan. I leveled her to 5 just for the gold and just shelved her.
After a while (and probably some sort of ARAM brawl) I got to liking her and now shes lvl 25. She's also one of my highest win rate heroes.
One tip I can give is the reverse combo: This is when the enemy team is chasing your team down at like half hp. Turn around with a combo to them all, pop your heroic and wreck them all. They only thought they had you.
As others have said though, the combo needs followup most of the time so make good use of it when you have someone who can put out some damage afterward.


Ooh! I like this. But also I think the defensive Impaling spines throw is clutch to help you get away.

As Kerri isn't TOO great by way of her escape capabilities, self-cast W while fleeing is a great way to get a bit of a head start on people. I almost always find that when I'm at low health, my opponents almost always have the bloodlust and run face-first into it every time. That second can be everything you need to get to your support or the safety of your structures.
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