Matt Sherman commented on 1.20.8
Greetings,

We are currently releasing 1.20.8.3060 to address some live crash instances found in 1.20.8.3052.

Thank you everyone for the feedback thus far.

Cheers,
Classic Games
Grant Davies commented on 1.20.8
10/19/2017 03:14 PMPosted by IJVMS Why do I have to come here to check the patch notes? Why doesn't the "patch notes" button in the blizzard launcher work?


Because we patch much faster than any other Blizzard title, and this puts additional burden on other departments. We've been investigating how we can streamline the process, though, and we hope to improve in this area in future.
Matt Sherman submitted 1.20.8
Greetings Cerebrates, Commanders, and Executors,

1.20.8 has arrived. This patch was focused on dynamic turn rate and updated friend commands.

Specific Changes & Improvements
  • Matchmaking games now have dynamic turn rate reduction if the client determines high latency. The turn rate will start with 16 and scale down appropriately. We expect this to make a positive impact on latency for matchmaking, and we are very excited to be rolling it out.
  • /friends commands have been updated
  • /f l (or list) Shows all Brood War friends plus all Blizzard friends who are currently in SCR
    /f la (or list all) Shows all friends (BW + Blizzard, regardless of whether they are in SCR or not)
    /f lb (or listBlizzard) Shows all Blizzard friends (no Brood War friends) regardless of whether they are in SCR or not
    /f lo (or listOnline) Shows all friends (BW + Blizzard who are in SCR) who are currently online
  • Updated the SD option for bilinear to be a slider. Sliding to the left increases sharpness, sliding to the right increases the intensity of the filter.
  • Slightly reduced the size of the Replay UI center console

Bug Fixes
  • Fixed an issue where users would sometimes see a blank page on the post matchmaking toast screen.
  • Portraits in chat now update immediately when changed for friends and non-friend users
Grant Davies submitted Offline HD
There are a few threads discussing HD being unavailable in offline mode, so rather than update them all individually, I figured I'd create a new one here with some info.

SCR supports HD offline for 30 days after each log in. We're aware of instances where this is not working, and we believe we've found the root cause of failure - when the network adapter changes (for example, temporarily disabling a wifi adapter), the offline HD license will need to be restored by logging in again.

We're working on a fix right now. In the meantime, you may be able to work around the issue by not disabling network adapters (if possible).
Thanks for reporting guys, we are investigating and hope to have a fix soon.
Matt Sherman commented on HOT TOPICS FOR 1.20
10/05/2017 06:19 PMPosted by Septhy
09/12/2017 06:42 PMPosted by Matt Sherman CCMU (Cannot Create More Units) has been a topic we didn’t have the bandwidth to properly investigate prior to release. We found said time, and have explored a method for supporting CCMU without breaking replays – the key reason we were holding off. We believe this is a request we can support before year’s end.


After recently watched Grant's video on the upcoming changes in regards to the decision to increase bullet sprites, I would like to propose an alternative solution to this matter, as it will affect the gameplay for maps like WW2 Death In Europe. I was
wondering if it it is possible to include a feature in create games (option) that could allow us adjust the CCMU and Bullet Limit back to its original limitations?


Sounds like a good idea Septhy -- will discuss amongst the team.
10/13/2017 11:08 PMPosted by jayushigan conveniently the same minute friday the 13th ends in blizzard time

>_____>


Sadly, you are off by 1 hour.
We have fixed the network issue and servers are back to a health state.
NA and EU players should be able to connect and play and KR should be back online shortly.
Rolling back versions will not help, as it is not software related at all. It is a significant physical breakage in infrastructure outside of the Blizzard network, which is also why it is difficult for us to provide ETAs at this stage.

I understand how frustrating these situations can be. We'll have it back online as soon as we can.
Just to reinforce Mark's edit in the original post, the outage is a physical outage outside of Blizzard. Rest assured we are doing all we can to restore service.
Grant Davies commented on 1.20.7
The server issues are related to an Internet Service Provider issue in Korea:
https://us.battle.net/forums/en/starcraft/topic/20759248793

We're doing all we can to restore service, but it's a physical outage outside of Blizzard.
10/13/2017 08:46 PMPosted by CokyScar Ruined my Friday night.


I can assure you that you are not the only one that has had their Friday night ruined. :)
Hi Cerebrates, Commanders and Executors,

Blizzard infrastructure has suffered a major outage and we have our best and brightest trying to fix the issue. Sadly this means StarCraft: Remastered is currently offline until such time as the problem is fixed.

We will update this topic as soon as we have more to share.

Classic Games Team
Thanks everyone for testing the balance changes. We are turning off the balance testing matchmaking queue but the balance test mod extension mod will still be available to play for custom games. During this downtime, we will start implementing art changes and resolving any issues or bugs that come up. Last, you can visit our main blog to review the latest bulleted-list of changes.
Thanks for all the bug reports! The Hellion transition bug was resolved quickly thanks to the reports given, in fact it was resolved before the patch even went live in some regions! Thor and Queen skins appearing larger than normal has also been fixed as of yesterday. This appears to have been only a visual bug as their actual unit stats were unchanged. Finally a bug where Oracles could sometimes place Stasis Wards within structures has also been resolved. These fixes are live now.
Matt Sherman commented on 1.20.7
Greetings,
3012 was just released to fix two high frequency crashes related to a) navigating out of Battle.net menus and b) whispering.
Grant Davies commented on 1.20.7
10/12/2017 02:27 PMPosted by IJVMS Oh I didn't realize we were still supposed to be forwarding ports. I thought something changed around 1.18 and we didn't need to.

You're right: it did, and you don't. We added proxy servers in 1.18 to assist people who are behind firewalls. In many cases the proxy servers contribute a negligible amount to latency. In some cases, the proxy server can reduce latency slightly. However, there are also some less common cases where the proxy server can increase latency.

Generally speaking, people hosting in Korea, Europe, and North America most likely will not experience significant latency difference by using proxy servers.
Greetings, Cerebrates, Commanders, and Executors,

StarCraft Remastered will no longer support XP/Vista as of next patch.

Microsoft ceased mainstream support for these versions of Windows in 2009 and 2012, respectively, but since a decent portion of our audience was still using them at the time, we continued supporting them. However, there have been three major Windows releases since Vista, and at this point, the vast majority of our audience has upgraded to one of the newer versions.

StarCraft Remastered will no longer run on these older operating systems once we've ended support, so we encourage any players who are still using one of the older OSes to upgrade ASAP.

Please reference the system requirements for additional support details here.
Grant Davies commented on 1.20.7
10/12/2017 01:08 PMPosted by Nematocyst
10/12/2017 09:25 AMPosted by Grant Davies Yes, continuing to combat latency is a very high priority for us, and we are still working on it in multiple ways (I realize that's vague, hopefully we'll have more to share soon).


For this, it would be helpful if the game indicated if it has proper access to the ports it needs. Nothing fancy needed-- the game already says something about 5353 and 6112 (default), just a simple red/green oval next to each one would be sufficient.

Detecting proper port forwards outside the game isn't reliable, so having the game indicate would be helpful to those trying to do what they can to combat connection issues.

Yep, this is one of the things we're looking at doing in the short term to help out.
Developed by /u/raptornex