PlayOverwatch commented on @PlayOverwatch 6 days ago
PlayOverwatch commented on @PlayOverwatch 6 days ago
PlayOverwatch commented on @PlayOverwatch 6 days ago

“She’s not just a character we use on covers and posters; she also encompasses the values of the game.” Explore th… https://t.co/QpqhhGtCY0

JoshNash-1223 submitted Experimental Mode – Hero Balance 6 days ago

Hey everyone!

We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the full patch notes here.

What are we trying to address?

While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of hero updates for under- and over-performing heroes. These changes are not intended to be hugely impactful to gameplay, but rather numbers adjustments that should improve some heroes’ performance.

What are we testing?

We’re making some adjustments to a number of under- and over-performing heroes. These changes are focused on improving performance of the following heroes:

  • Baptiste
  • McCree
  • Orisa
  • Roadhog

We’re also aiming to make some adjustments to Ashe’s Dynamite since she’s currently pretty powerful across the board.

We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.

Thank you!

JoshNash-1223 submitted Overwatch Retail Patch Notes – September 18, 2020 6 days ago
Overwatch Retail Patch Notes – September 18, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


HERO UPDATES (ONLY IN EXPERIMENTAL)

Ashe

Dynamite

  • Explosion damage reduced from 75 to 50

Developer Comments: Ashe is still a bit too powerful, but we’d like to keep her rifle feeling impactful so we’re taking some power out of her Dynamite ability.


Baptiste

Amplification Matrix

  • Ultimate cost decreased 15%

Developer Comments: Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we’re also scaling down the cost of his ultimate.


McCree

Combat Roll

  • Can now be activated in the air
  • Distance increased 20%

Flashbang

  • Stun duration increased from 0.7 to 0.8 seconds

Developer Comments: After scaling down the damage output of McCree’s primary fire, we’re looking to give back a bit of power through improvements to his abilities.


Orisa

General

  • Base armor increased from 200 to 250

Fusion Driver

  • Projectile speed increased from 90 to 120

Developer Comments: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.


Roadhog

Chain Hook

  • Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)

Developer Comments: After the last round of shotgun improvements, Roadhog’s Chain Hook combo still wasn’t effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.

BlizzardEntertainment submitted Comic Book Tracer: Cheers, love! The artist’s here 6 days ago

We spoke with character art director Arnold Tsang about the creative process behind the latest Overwatch challenge skin, his love for comics, and what Tracer means to him.

View Full Article

CaLee submitted 1.52 Known Issues List 6 days ago
Patch 1.52 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release. This list will be updated accordingly.

HEROES

Doomfist

  • At certain angles, his chest hitbox blocks his critical hitbox after he’s been hit with a sleep dart.

D.Va

  • The flag decal and text decal on D.Va’s Taegeukgi skin are displaying incorrectly.

Pharah

  • Her Rocket Guitar emote is exhibiting low framerate for some players.

Tracer

  • She’s unable to Blink in certain, small rooms.
UI
  • Skill ratings are not appearing in Career Profile for Competitive Arcade seasons. They are only visible on the Arcade card itself right now.
  • Pre-Role Queue Skill ratings are appearing in Career Profile for Role Queue Competitive seasons.
  • The “All Seasons” option is missing from the context menus in the Overview and Statistics tabs under Career Profile.
  • Ranked Leaderboards for Arcade Competitive modes are not displaying correctly.
  • Completed achievement categories become misaligned when using the Locked filter.
PlayOverwatch commented on @PlayOverwatch 6 days ago

RT @overwatchleague: What do Junkrat & Mei have in common? Hint: it's not their popularity in your ranked games 😉 For more Devs & The De…

Molly commented on Tracer's Comic Challenge - 6 Hour Rewards 6 days ago
Hello everyone! This issue should now be resolved across all platforms and regions. If you’ve unlocked the 6-hour Twitch Drops reward by watching Overwatch streams, you should now see these sprays unlocked and usable in-game. Cheers!
PlayOverwatch commented on @PlayOverwatch 6 days ago

Amp up your cosmetic collection with the Legendary +5 Loot Box bundle, including one Legendary Loot Box and 5 addit… https://t.co/N6W4bOetxU

PlayOverwatch commented on @PlayOverwatch 7 days ago

Someone has to keep you alive! From healing to amplification matrices, @FRANA_OW takes point in her video on domin… https://t.co/QR5RH9Fh0S

Molly submitted Tracer's Comic Challenge - 6 Hour Rewards 7 days ago

Hey folks-

We’re aware of an issue with the Tracer’s Comic Challenge 6 Hour rewards not being usable on accounts after watching 6-hours of Overwatch streams on Twitch. But, don’t worry - ALL watch time has been correctly tracked and rewards are being properly credited to accounts on the back-end.

We believe we’ve found a solve for this issue and we’re actively working on implementing a fix that will allow use of the sprays for accounts that have unlocked the reward.

If you want more information on the event: read here.

Thanks for your patience!
pew pew

PlayOverwatch commented on @PlayOverwatch 8 days ago
PlayOverwatch commented on @PlayOverwatch 8 days ago

Check me out. Link your Blizzard and Twitch accounts and earn Tracer-themed sprays for watching Overwatch streamer… https://t.co/XG7gks1tWd

PlayOverwatch commented on @PlayOverwatch 9 days ago
PlayOverwatch commented on @PlayOverwatch 9 days ago
PlayOverwatch commented on @PlayOverwatch 9 days ago

Look out world! Tracer's here. Blink into battle to earn supersonic rewards, including Comic Book Tracer (Epic) an… https://t.co/GwaGLNA1TG

BlizzardEntertainment submitted Blink into battle in Tracer’s Comic Challenge! 9 days ago

Join the fight and earn limited-time rewards, including Comic Book Tracer (epic), by winning games and watching Overwatch on Twitch.

View Full Article

PlayOverwatch submitted Tracer’s Comic Challenge | Overwatch 9 days ago
Cheers, love! Tracer’s Comic Challenge is here!

Blink into battle to earn supersonic rewards like Comic Book Tracer (Epic) and watch Overwatch games on Twitch to earn new sprays with unique voice lines.

Don’t let the time pass you by – Tracer’s Comic Challenge ends on September 28.

Learn more: http://blizz.ly/TracersComicChallenge

Like us on Facebook: http://www.facebook.com/playoverwatch
Follow us on Twitter: http://www.twitter.com/playoverwatch
Join us on Instagram: https://www.instagram.com/playoverwatch
JoshNash-1223 submitted Overwatch Retail Patch Notes – September 15, 2020 9 days ago
Overwatch Retail Patch Notes – September 15, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


TRACER’S COMIC CHALLENGE

Issue #1 of a 5-part comic book series, Tracer - London Calling , is now available! Blink into battle and celebrate to launch with unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, spray, and an epic skin: Comic Book Tracer!

Now through September 28, earn additional rewards by watching Overwatch streams on Twitch! Earn a total of 6 Tracer’s Comic Challenge sprays, loaded with their own special sound effects.

Learn more about Tracer’s Comic Challenge here.


COMPETITIVE UPDATES

Competitive 3v3 Lockout Elimination

  • Season 3 of Competitive 3v3 Lockout Elimination has begun!

Ranked Leaver Penalty Adjustment

  • Adjusted ranked leaver penalties. Penalties are now more severe and will lead to a season ban more quickly

WORKSHOP UPDATES
  • The valid range for numbers stored in variables and used in mathematical expressions has been increased

New Action

  • Start Scaling Players
  • Stop Scaling Players
  • Start Scaling Barriers
  • Stop Scaling Barriers

Developer Comments: We’re pleased to bring you the ability to scale players to very small and very large sizes, but it comes with one notable caveat: Scaling players to very large sizes and moving them into spaces where they don’t easily fit can impact server load and potentially cause your instance to shut down. There are two ways to mitigate this: First, you can choose one of the Workshop maps. These are designed for experimentation and can accommodate very large players. Second, you can use the “Disable Movement Collision With Environment” action. This will cause the player to pass through walls and ceilings, though the player can still stand on floors if the “Include Floors” option is set to False. (Collision with floors does not have the same server load implications.) When in doubt, you can display the Server Load values in the HUD in order to determine how scaling is affecting server load.


BUG FIXES

General

  • Fixed a bug that caused training bots to not display buffs and debuffs on their health bars
  • Fixed a bug in Deathmatch that caused the Defeat string to potentially display for the winning player on the Victory screen
  • Fixed a bug that caused ping icons above player heads to subtly shake infrequently
  • Fixed a bug that caused placeable objects to clip into level geometry on specific maps
  • Fixed a bug in Career Profile that caused some UI elements within the Achievements tab to not display correctly
  • Fixed a bug with the Overwatch League Replay Viewer that caused incorrect team names to display
  • Fixed a bug that caused group invites to not appear properly if the invitation was sent to a friend logging into the game
  • Fixed a bug in Mystery Heroes that caused the Games Played statistic to not increment properly when backfilling and losing a match
  • Fixed a bug that caused inconsistent hitbox placement for heroes that are frozen while moving

Maps

Blizzard World

  • Fixed a bug that caused some voice over sounds to not playback properly in the Nexus Experience location

Hanamura

  • Fixed a bug that exposed a small gap in level geometry that allowed certain heroes to escape the map

Route 66

  • Fixed a bug that exposed a small gap in level geometry that allowed players to shoot through it

Temple of Anubis

  • Fixed a bug with level geometry that allowed players to stand on top of an unintended location

Heroes

Ana

  • Fixed a bug with the Vacation highlight intro not animating properly

Brigitte

  • Fixed a bug with the Feskarn skin that caused an element of Brigitte’s shield to float into the air during emotes

Doomfist

  • Fixed a bug that caused primary attack sounds to play at a high volume

D.Va

  • Fixed a bug with the Sitting victory pose not displaying properly

Echo

  • Fixed a bug that caused players hit by Echo’s Focusing Beam to not hear the attack sound

Genji

  • Fixed a bug where canceling Genji’s Dragonblade swings to Swift Strike could cause inconsistent application of damage at certain latencies
  • Fixed a bug where Genji would not move forward if using Swift Strike while aiming at a wall close in front of him
  • Fixed a bug where Genji could sometimes not immediately look around at the end of Swift Strike, which happened more often when dashing towards a wall or ground
  • Fixed a bug that caused Swift Strike to sometimes incorrectly display visual hit indicators

Mei

  • Fixed a bug that caused Ice Wall to break when in close proximity to Cryo-Freeze
  • Fixed a bug that prevented Ice Wall from moving when placed on the moving fan in Junkertown

Orisa

  • Fixed a bug with the Medal victory pose not displaying properly
  • Fixed a bug with Halt! that caused tether functionality to break when attempting to pull at max range

Pharah

  • Fixed a bug that caused the sound for rockets rotating on the ammo clip to not playback properly
  • Fixed a bug with the Barrage highlight intro not animating correctly if the Lifeguard skin is equipped

Reinhardt

  • Fixed a bug that could cause Reinhardt’s shield to emerge at an angle exposing him to enemy attacks

Sombra

  • Fixed a bug that caused Sombra to not be healed by the payload under specific circumstances

Tracer

  • Fixed a bug that allowed Tracer to Blink into unintended areas in Temple of Anubis

Workshop

  • Fixed a bug that could cause the game to enter an endless match restart cycle if too many of certain actions were executed immediately on match start
  • Fixed a bug that could cause players to lose their bodies altogether when the “Start Forcing Player To Be Hero” action was combined with Control maps or the “Spawn As Random Hero” setting
  • Fixed a bug preventing automatic reloads from being disabled when disabling reloading via Workshop
  • Fixed a bug preventing D.Va from properly handling ammo/reload related actions/values when out of mech
  • Fixed a bug where strings with unicode characters could be trimmed incorrectly when copy-pasting
  • Fixed a bug where certain values failed to export from inspector when copying as action text
  • Fixed a bug that caused issues with third person spectating when scaling
  • Fixed a bug that caused McCree’s Flashbang to not hit targets when scaled up to 20 times
  • Fixed a bug that caused air and ground movement speeds to differ when setting a character’s movement speed to very slow
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