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We are in the process of putting out a small update that corrects a few issues introduced with 15.0.
Titanic Lackey has been brought back down to size and will no longer appear to have a head full of clouds
A few other card art and animation issues introduced in 15.0 have been corrected
Please also note that the recently introduced Plague Lord health persistence issue is something we are aware of, but is not contained in this update. We’re working hard on a fix for this and will update as soon as possible.
This definitely shouldn't be happening. We're looking into it right now - will update ASAP!
Aware of this bug, should be fixed now. Let me know if you're still seeing weird cards in the deck backfill.
(I believe there was another basic / common / rare TB format that pre-dates tinyfin, so the name may have been different but the concept is the same)
That was "Peak to the Past" and was also only limited to basic and classic. Tinyfin is open for all sets.
Also we're now able to limit the discover/random pool and for this brawl only basic/common/rares will come out of them. In theory, it should be impossible to get an epic or legendary in this brawl.
Totally fair question. As a quick comment on the appeals process, it wasn't necessarily a rubber stamp. At the time, based on the information we had, the bans looked correct. So upon appeal, it still looked correct. It was only after fully understanding the interaction with extra time that we were able to reevaluate and make the call that our methodology wasn't 100% on the mark.
All of this isn't to say this is OK, but rather to explain why it happened the way it did. Combating cheating is tough, but we never want to affect legitimate players in this way.
I have an update for everyone on the SN1P-SN4P conversation that started up over the weekend.
This week we spent time reading this thread (https://www.reddit.com/r/hearthstone/comments/d4tnb4/time_to_say_goodbye/) and gathering all the details on the situation. For some added context, all of this hinges on a situation where, under some circumstances, a player can end up with a significant amount of extra time on their turn - even over a minute.
SN1P-SN4P is a card that relates to this behavior that we've had a close eye on, as we've noted that it has also been used by cheaters, playing an impossible number of cards in a single turn. Under normal circumstances, a real human player can only play a small number of cards in a turn - it's just a limit of how fast a human can perform those actions. However, when you mix this with the extended time situation, a player could legitimately play far more cards than usual if they've been given additional time in a turn. We recently banned a number of accounts that had been marked as playing an impossible (or so we thought) number of cards in a single turn. We now know that some of these turns were possible under normal play because the turn had been given so much added time.
WHAT WE'RE DOING:
Given the interaction with the extended time issue described above, we are rolling back a large quantity of these bans. We're also updating the procedures that led to these bans to ensure they only catch cheaters.
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Great to hear you're enjoying it! Can't promise I'll always use that but it's another tool in my kit.