Thanks for posting this!
Orphea is great!
Here is another relevant link: https://www.artstation.com/artwork/N5yn31
(sorry for the delayed response, I was out of the office!)
Technically we do, but all the ARAM maps are essentially the same set of rules, so maintaining/testing them is much simpler. It is actually probably simpler than maintaining the regular game mode maps, since they don't really have differing objectives and special map features.
Making changes and improvements to ARAM is definitely possible for this same reason. Anything the designers decide to iterate on affects all the ARAM maps in essentially the same way.
It's not dumb. It's cool! Keep going! As a member of the all gold club I encourage you to come join us.
one of us! one of us! one of us!
We currently do not have a release date set for D.Va's rework, but we will let the community know as soon as we are able. :)
Yes, that is the counter argument to what I presented. That is an important and valued opinion for sure. Btw I'm an artist who's been in the industry for 13 years. I like to say I'm just a dumb artist. Take that for what you will. But as an artist and the way that I play that game mode is that I mostly ignore the combat all together thus ignoring the art. Only reason I would ever look is to see what the enemy is building towards. There is value to art and to cosmetics of the Auto Chess genre just not to me and people like me.
It would be pretty easy to set up in our game but I think Hearthstone did a bang up job and I play it a lot. With that said it would take longer to get to a quality bar we would be happy with.
Auto Chess is a fun game mode and I think the implementation into Hearthstone makes sense from a game play standpoint too. Most of the time when I play Auto Chess I set up my board and I'm surfing the internet or watching TV. I don't need pretty models and awesome animations to ignore. That seems like a waste. I also like that I can read what certain cards do instead of guessing what they might do with a 3D asset. I've even seen feedback to speed up Hearthstone Battlegrounds combat.
I understand the desire for it in our game but Hearthstone Battlegrounds just makes more sense to me.
Hi, all! While I am indeed helping out on Warcraft III: Reforged right now, I’m also still your friendly neighborhood Production Director for Heroes of the Storm. It’s pretty cool, because as a few of you pointed out, Warcraft III is a huge smack of déjà vu for me given that Reign of Chaos was the very first game I ever worked on at Blizzard with Team 1 way back in 2001. From Warcraft III to StarCraft II to Heroes of the Storm, clearly Blizzard RTS games are in my bones and it’s rad to be pitching in on one of my all-time favorites again like this! But fear not, my heart remains in the Nexus and I’m still here with you to share in all the cool stuff the Heroes team is hard at work on!
This is a cool idea, but there are definitely issues it wouldn't address, unfortunately.
Putting aside any design or UX problems this causes (different hero experiences in different game modes, diverging hero implementations, etc...), there are upkeep and testing issues that would still be present with the brawl maps.
Fundamentally, the problem is that changes we make in code, data, and script that are not strictly related to heroes can break brawls. This can be essentially anything... UI changes or additions, new or changing features, server and matchmaking changes, AI changes, gameplay code like missiles, movement, ability execution and disabling, buffs and debuffs, armor, etc... This means even keeping the the data for the heroes stable doesn't prevent the need to devote resources to testing, maintaining, updating, and fixing these maps whenever they come into rotation.
I honestly don't know what the license for the SC2 editor says and I am not a lawyer, nor do I define (or speak for) our policies on this!
What Spazzo is doing here is not strictly different from modifying hero data for testing purposes, which we have not taken action on in the past.
Again, I am not a lawyer, I don't define our policies, and me saying all of this is not permission to do anything you are disallowed from doing by the EULA or anything else!
This is cool -- So impressive that you got this to function!
Good morning :)
I can speak a bit to your two questions/concerns:
We have talked about adding the ability to remove or re-roll daily quests but have not been able to prioritize it higher than some other features yet. Please know that we would love to add this quality of life change to the game and hope we can get it to you in the near future.
Bringing back the PvE Brawls is not an easy task due to the sheer amount of upkeep those maps require. That said, we love them as well and while I am not sure its feasible to bring them back in their current state, I think there may be some avenues for us to distill their gameplay and deliver those types of experiences in different (and more sustainable) ways.
Have a great Thursday!
Sad that Yogg-Saron's universe isn't properly represented. :(
Sad that Rock and Roll Racing, Lost Vikings and Blackthorne Universes aren't represented :(
Some really cool plays in there!
I know!!!11!!1one I want Lilith in the game soooooo bad... but I guess we have to let Diablo 4 come out first. Awe shucks.
Hey there Morgishmorgi,
Would you mind sending us the log files from
C:\Program Files (x86)\Heroes of the Storm\Support\BlizzardBrowser\logs
You can send this to me by following the steps on this thread. Any screenshots of what you are seeing could be a big help for our engineers too!
Did you try the recommendation from Serby above regarding your firewall?
Yeah, we're going to make some small number buffs to compensate somewhat for now, but if this Nexus Anomaly becomes a base part of the game it'll finally give us license to make the Lost Vikings be more effective than just soak bots.
Yep, Globes move faster than players.