If you are experiencing this issue, it’d greatly help us to collect some logs from your machines.
These logs will greatly help us identify exactly what is happening to you all so we can fix this for you!
Thanks so much for your help!
D.Va's pilot mode still generally offers higher single-target DPS than her Mech mode.
The live functionality doesn't exist (shame cause it can be really fun), but similar CDR bonuses can be found elsewhere from two talents. The rework offers much more potential power for Q than she currently has so having a super short CD would be fairly game-breaking.
It's going to take a lot of convincing - Broodlust, come on ;)
To clarify my initial statement - the Movement Speed increase has been turned on and off in our Development Branches since we moved the Camera out (hence why I said when we would swap back to live's speed). We are constantly simultaneously testing many different things, and just like any of them it was done in cycles. My comment was meant to show the community that we have had a lot of testing with the change over the past 18 months and were extremely confident in shipping it, not that we were balancing and/or designing the game around it. Large system changes like this require a lot of time and data analysis by the team in order to instill confidence. My apologies for any confusion my original comment may have caused - have a great day!
We are keeping a close eye on all the data coming in on our Heroes with the Movement Speed Updates. Right now its too early to tell if anything needs to be changed. But if we notice any major changes in winrates we will adjust accordingly.
We have talked a lot about potentially bringing Kyle to the Nexus and a lot of the team is excited about the opportunity to get more classic style Heroes into the game.
It is completely possible for us to redo some of Valeera's kit. I think we have a lot of room to improve her (and all of our Stealth Assassins) but I don't think we need to blow up her current design to do so.
We currently like where Kharazim is sitting, especially for being a bit of a hybrid style Hero. I will bring it up with Adam, but normally when we shift talents like you suggest, it opens up a bit of a rabbit's hole that we end up going down.
We have discussed adding more load-out slots but it is not a high priority right now.
I know that Art has been looking into a new skin for Ragnaros, but there are some challenges when it comes to performance. They would know a lot more and this is a great question to bring up in the next Art AMA!
WereElf, we meet again.
Thanks for the link and feedback. She's on my radar. Nothing concrete to share, unfortunately.
The current plan is that Tassadar keeps the channeled beam auto-attack, but it has a host of changes from its live version.
I've mentioned a few times my desire to better capture the High Templar fantasy with this rework and speed is definitely a big 'texture' hit. High Templar in the Starcraft universe are slow and plodding and I think it's important for that to be reflected in Tass' kit. Giving him a passively reduced move speed would be disastrous, but building appropriate cast times and periods of immobility into the kit (and then riffing off those 'downsides' with talents!) gives him both a solid fantasy hit as well as the opportunity for a more unique play-style.
It might sound all negative right now, but it will make much more sense in the greater context of his reworked kit. I think right now, his auto-attack talents work as their own cohesive build or as compliments to other builds.
I'd like to wait and see a bit how his last buffs have panned out before planning more changes, particularly to how his base Abilities function. I don't think he's too far off from being really good (if he isn't already). If he's not, then we'll just keep buffing away!
Their tiny little legs have to move 10% faster to keep up :)
*power diversion intensifies*
You make a good point. I made a note to myself to check it out and i'll see what I can do.
Hey, Shankmaster13. Thanks for the question.
Replacement AI for a disconnected player is always set to Elite. Elite AI is currently unlikely to match the skill level of a Master player.
We are currently exploring making disconnect replacement AI sit and wait in the Altar of Storms unless someone pinged them to follow. I.e. They would no longer attempt to play the game on their own and would fall back to safety of the Altar unless they are told to follow a human player. How would you guys feel about that?
If you get a Legendary (or any rarity outside of common) and you elect to reroll the loot box, there is no guarantee that you will receive that same level rarity in that new loot box that you rerolled for. So, if you were to get a Legendary in a loot box and choose to reroll the loot box, that next loot box could have all commons in it. Hopefully this answers your question sufficiently 😎!
Thank you so much! We appreciate the kind words and I am working with our community team to see if there is a way to get a one-off type AMA for our players in China. We would love the chance to chat directly to our players there :)
Great question thebilbobobbins!
We are still very much looking to re-explore the performance based matchmaking and would love to be able to reintroduce it. I can't tell you when, as it has to be prioritized by the team first, but I do want to let you know it is up there and we haven't forgotten about it!
I am a support main and LOVE the new [[Blazing Fists]] at level 7. Kharazim is my second favorite go to support in internal playtests!
My build is:
Level 1 - [[Insight]]
Level 4 - [[Earth Ally]]
Level 7 - [[Blazing Fists]]
Level 10 - User Choice
Level 13 - enemy comp dependent but i go [[Sixth Sense]] most of the time
Level 16 - [[Echo of Heaven]]
Level 20 - Doesnt really matter have some fun
Insight + Blazing Fists gives you a TON of CDR and 100% uptime on Deadly Reach. If you get Echo of Heaven at level 16 you have nearly 100% uptime on Breath of Heaven/Echo of Heaven. With the survivability Earth Ally and Sixth Sense give you, you can brawl and punch for days. It's a blast to play, give it a try! And a friendly reminder to all you Kharazim players out there A.B.P (Always Be Punching).