PlayOverwatch commented on @PlayOverwatch 1 hour ago
PlayOverwatch commented on @PlayOverwatch 1 hour ago
PlayOverwatch commented on @PlayOverwatch 1 hour ago

Adaptive circuits engaged. No matter which hero you choose, @DeathMarchXiii helps you defend against tricky situat… https://t.co/xk0Waiby5o

JoshNash-1223 submitted Overwatch Retail Patch Notes – September 24, 2020 3 hours ago
Overwatch Retail Patch Notes – September 24, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


HERO UPDATES

Ashe

Dynamite

  • Explosion damage reduced from 75 to 50

Developer Comments: Ashe is still a bit too powerful, but we’d like to keep her rifle feeling impactful so we’re taking some power out of her Dynamite ability.


Baptiste

Amplification Matrix

  • Ultimate cost decreased 15%

Developer Comments: Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we’re also scaling down the cost of his ultimate.


McCree

Combat Roll

  • Distance increased 20%

Flashbang

  • Stun duration increased from 0.7 to 0.8 seconds

Developer Comments: After scaling down the damage output of McCree’s primary fire, we’re looking to give back a bit of power through improvements to his abilities.


Orisa

General

  • Base armor increased from 200 to 250

Fusion Driver

  • Projectile speed increased from 90 to 120

Developer Comments: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.


Roadhog

Chain Hook

  • Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)

Developer Comments: After the last round of shotgun improvements, Roadhog’s Chain Hook combo still wasn’t effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.

PlayOverwatch commented on @PlayOverwatch 21 hours ago
PlayOverwatch commented on @PlayOverwatch 21 hours ago
PlayOverwatch commented on @PlayOverwatch 21 hours ago

Right on target. Comic Book Tracer blinks past the competition in stunning 🎨 by @click_burgundy https://t.co/vR8ZSlUXWE

As part of our ongoing effort to ensure Overwatch provides the most welcoming environment possible for players, we’re making some changes to our penalties against players reported for inappropriate language—as well as making a few changes to our profanity filter to give players better tools to manage what kind of language they see in their games.

Improved Profanity Filter

The profanity filter in Overwatch currently provides players with two basic settings: on or off. However, this doesn’t account for players who might be OK with seeing more mature language in party chat with their friends, but would rather filter such language out when chatting with players they don’t know. In order to give players more control over the types of the language they see and the situations in which they appear, we’re making some updates to the profanity filter, which are now available for testing on the Public Test Realm (PTR).

Instead of a simple “on/off” profanity filter, there are now three settings available:

  • Friendly – We’ll do our best to filter all words currently identified by our constantly updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.

  • Mature – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.

  • Unfiltered – Nothing will be filtered. Please be aware that you may see extremely offensive language, so this setting is generally not recommended.

Along with these new filtering options, players will now be able to apply different profanity filter settings for each communication channel. These channels include:

  • General Chat

  • Match Chat

  • Team Chat

  • Party Chat

  • Whisper

As an example, you could use the stronger Friendly option for more public channels such as General Chat or Match Chat, but use the Mature setting for the more private Party Chat.

Remember that the existence of profanity filters does not make it acceptable for players to use offensive, hateful, or language that violates our In-Game Code of Conduct—and as always, we encourage you to report instances of such behavior if you encounter them. Using language report by the community and deemed offensive by Blizzard will result in severe account restrictions.

Updated Penalties for Inappropriate Language in Overwatch

While using a profanity filter can help you control when you see offensive language, we’re also committed to constantly improving our methods of combatting this issue at its source. In the short term, we will be imposing harsher penalties against players found to be using offensive, hateful, or other similar language that violates our Code of Conduct, including longer periods of silence, longer suspensions, and permanently banning players after fewer repeat offenses.

In the near term, we’re also considering some changes to our internal processes that we hope will result in meaningful improvements to the effectiveness of our preliminary detection methods and the speed at which players found to be violating the Code of Conduct are investigated and actioned. As always, we appreciate your support and vigilance as we continue to work toward addressing these challenging and important issues—the best tool we have is your reports and feedback, and we look forward to sharing more in the future.

JoshNash-1223 commented on Overwatch PTR Patch Notes – September 23, 2020 23 hours ago
We will be limiting this PTR patch’s Quick Play map pool to Hollywood and Volkskaya temporarily so everyone can try out the new elevator changes.
JoshNash-1223 submitted Overwatch PTR Patch Notes – September 23, 2020 23 hours ago
Overwatch PTR Patch Notes – September 23, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


GENERAL UPDATES

Feature Update: Improved Profanity Filter

We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.

  • FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
  • MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
  • UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.

Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:

  • GENERAL CHAT
  • MATCH CHAT
  • TEAM CHAT
  • PARTY CHAT
  • WHISPER

As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.

PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.

See Blizzard Entertainment’s In-Game-Code of Conduct for more information on acceptable behavior. Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.


Feature Update: Elevator Adjustments

Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.

Developer Comments: We’ve received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.


HERO UPDATES

Reinhardt

General

  • Added a voice line stating, “For the Crusaders!”, that allies will hear when Reinhardt uses his ultimate ability

BUG FIXES

General

  • Fixed a bug that caused highlights saved from Experimental games to not load properly

Heroes

Baptiste

  • Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation

D.Va

  • Fixed a bug that caused the spray menu to display “Empty” in the top slot while a spray is equipped

Pharah

  • Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings
  • Fixed a bug that caused Pharah’s eyes to not animate properly when equipping the Lifeguard skin

Reinhardt

  • Fixed a bug that prevented “Storm, Earth and Fire” achievement from triggering

Wrecking Ball

  • Grappling Hook now has improved target detection to help connecting to walls be more consistent

Zarya

  • Fixed a bug that caused beam hit effects to display incorrectly on barriers

Workshop

  • Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile
  • Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown
  • Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased
PlayOverwatch commented on @PlayOverwatch 2 days ago
PlayOverwatch commented on @PlayOverwatch 2 days ago
PlayOverwatch commented on @PlayOverwatch 2 days ago
PlayOverwatch commented on @PlayOverwatch 2 days ago
PlayOverwatch submitted The Impossible Win Featuring Fareeha | 🧡 Overwatch 2 days ago
“When everyone comes together, you can turn the tide.”
Fareeha secures an IMPOSSIBLE comeback as Echo in Overwatch.

🧡OW: PlayOverwatch.com/HeartOverwatch
Follow Fareeha: https://www.twitch.tv/fareeha

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PlayOverwatch commented on @PlayOverwatch 2 days ago

“When everyone comes together, you can turn the tide.” @AskFareeha secures an IMPOSSIBLE comeback as Echo in Overw… https://t.co/YJHpdopuRZ

Blizz_JeffKaplan commented on Thread about a matchmaking patent filed by Activision Blizzard 3 days ago

overwatch does not use any analysis of chat (voice or text) for matchmaking.

without going overly into details, overwatch match makes on:

--your matchmaking rating (MMR) - this is mostly affected by win/loss, with variance applied for certain conditions (i.e. brand new player, among other things)

--your region

--your ping

again, that's overly simplified. but that's basically it.

PlayOverwatch commented on @PlayOverwatch 3 days ago

RT @Blizzard_Ent: 📢 BlizzConline is set to take place February 19-20, 2021! There's lots of planning left to do, but we wanted to provide…

PlayOverwatch commented on @PlayOverwatch 6 days ago
PlayOverwatch commented on @PlayOverwatch 6 days ago

RT @kuzunue: コミックスキンのトレーサー可愛い! #Overwatch #オーバーウォッチ #OverwatchFanart https://t.co/9sCtRUfsBV

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