Warcraft commented on @warcraft 43 minutes ago

@MagusThree The journey has only just begun.

Warcraft commented on @warcraft 43 minutes ago

@redgllare Glad to hear that. 💙

Warcraft commented on @warcraft 43 minutes ago

@Captain_Aegis Thanks a lot, that's the plan. 👍

Warcraft commented on @warcraft 43 minutes ago

@AlexMcClarnon Olive juice you too.

Warcraft commented on @warcraft 44 minutes ago

@itschrisjp You get it.

Warcraft commented on @warcraft 44 minutes ago
Warcraft commented on @warcraft 2 hours ago
Warcraft commented on @warcraft 7 hours ago

It's the front page of the internet. https://t.co/kO1v3e3Sp1

Linxy commented on PTR 9.1.5 Development Notes 24 hours ago

Hello everyone. /waves
Here are this week’s PTR notes:

Classes

  • Phial of Serenity (Kyrian Ability) and healing potions no longer reset the melee swing timer.
  • Death Knight
    • Fixed an issue that prevented Shackle the Unworthy (Kyrian Ability) from spreading to enemies behind the Death Knight.
    • Unholy
      • Unholy Assault’s (Talent) global cooldown (GCD) is now correctly reduced by Haste.
  • Demon Hunter
    • The Hunt’s (Night Fae Ability) effect can now be removed with player immunities.
    • Fixed an issue that prevented the Lost in Darkness (Conduit) from improving with higher conduit ranks.
    • Havoc
      • Dancing with Fate (Conduit) damage effect increased by 300% (down from 650%).
      • Fixed an issue where the Dancing with Fate conduit did not increase the damage of the final slash from Death Sweep.
    • Vengeance
      • The Demon summoned from Fodder to the Flame (Necrolord Ability) no longer scales off the 50% maximum health increase from Metamorphosis.
  • Druid
    • Fixed an issue where the Well Fed effect from Born Anew (Conduit) was not increased with the Epicurean racial ability when casting Rebirth on a Pandaren.
  • Hunter
    • Binding Shot (Talent) root effect can now break upon receiving enough damage. Damage threshold to break is higher than other roots.
      • Developers’ note: We recognize that Binding Shot has become part of a Hunter’s utility package and want it to remain a powerful root that has a lower chance to break on damage than other effects.
    • Freezing Trap now removes active Murder of Crows debuffs on the target when it is applied.
    • Beast Mastery
      • Bestial Wrath’s tooltip has been updated to better match its functionality. No functional change has been made to Bestial Wrath.
    • Marksmanship
      • Fixed an issue that caused Marksman’s Advantage (Conduit) to remove stealth from targets when Hunter’s Mark was cast.
      • Fixed an issue that caused a player’s Marksman’s Advantage (Conduit) to be removed from targets when another Hunter applied Hunter’s Mark with the Marksman’s Advantage conduit.
    • Survival
      • Fixed an issue that caused Coordinated Assault to require line-of-sight to your Hunter pet.
  • Mage
    • Frost
      • Icicles damage increased by 12%.
      • Frostbolt damage increased damage by 8%.
      • Flurry damage increased damage by 10%.
  • Monk
    • Mistweaver
      • Fixed an issue where Expel Harm would heal the caster twice when used while channeling Soothing Mist on themselves.
      • Fixed an issue that prevented Resplendent Mists (Conduit) from increasing the healing of Bonedust Brew’s Gust of Mists.
    • Windwalker
      • Keefer’s Skyreach (Runecarving Power) now properly increases the critical strike chance of Bonedust Brew (Necrolord Ability).
  • Paladin
    • Holy
      • Fixed an issue where Bestow Faith (Talent) would reset the melee swing timer when cast.
  • Rogue
    • Fixed an issue that prevented Shadow Blades gained from Toxic Onslaught (Runecarving) to not affect certain off-spec abilities.
    • Subtlety
      • Fixed an issue where Flagellation (Venthyr Ability) would always critically strike with Symbols of Death.
  • Warlock
    • Decaying Soul Satchel (Night Fae Runecarving Power) no longer generates stacks when targeting enemies that are immune to its damage.
  • Warrior
    • Fury
      • Auto attack damage has been increased by 43%.

Covenants

  • Soulbinds
    • Venthyr
      • Battlefield Presence (General Draven) no longer counts nearby Stealth enemies.

Player versus Player

  • The following toys can no longer be used in battlegrounds and arenas:
    • Contender’s Costume
    • Fae Harp
    • Piccolo of the Flaming Fire
  • The incapacitate from the Pandaren racial ability Quaking Palm now breaks to absorbed damage.
  • Druid
    • Thorns (PvP Talent) can no longer reflect damage to enemies more than 10 yards away.
    • Restoration
      • Floral Recycling’s (Conduit) healing bonus to Swiftmend is reduced by 50% in PvP combat.
  • Hunter
    • Fixed an issue where Hunters could capture flags in Battlegrounds while under the effects of Feign Death.
    • Beast Mastery
      • Fixed an issue where Burrow Attack’s (Exotic Ability) cooldown was unintentionally reduced by Kindred Beasts (PvP Talent).
  • Mage
    • Fixed an issue where Mana Gem could not be used in rated battlegrounds and rated arenas.
    • Fire
      • Fixed an issue where a Mage’s Ignite that was spread by Phoenix Flames could hit a Rogue while under the effect of Cloak of Shadows.
  • Paladin
    • Auras are no longer removed when leaving battlegrounds or arenas.
  • Rogue
    • Subtlety
      • Fixed an issue where the target of Shadowy Duel (PvP Talent) would become invisible if the Rogue is under the effects of a Paladin’s Blessing of Protection when starting the duel.
  • Warlock
    • Decimating Bolt’s (Necrolord Ability) damage bonus to Demonbolt, Shadow Bolt, or Incinerate can no longer be dispelled.

Torghast, Tower of the Damned

  • Anima Powers
    • Death Knight
      • Fixed an issue that was causing Rune Hunter to trigger too often.
    • Hunter
      • Petrified Pet Food damage now correctly increases with each stack of the Anima Power.
Warcraft commented on @warcraft 24 hours ago

RT @WoWEsports: The spookiest MDI Global Finals begin this Friday! Check out the Viewers Guide for everything you need to know! Including…

Greetings!

First, thank you to everyone who hopped on the Season of Mastery Beta last week and helped us test out our first adjustments to Molten Core and Onyxia.

Going into Season of Mastery, our philosophy was to take a light touch when it came to changes to raid bosses and mechanics, and focus instead on restoring versions of raid bosses that existed in the game at one point or another during the course of original World of Warcraft. As we were peeling back the layers of data from early versions of the game, it became obvious quickly that the list of actual changes to most content in Molten Core and Onyxia was extremely short. Onyxia had a conflagrate/disorient effect on her Fireball attack during the air phase, Golemagg had an Earthquake ability, and Ragnaros did a fire splash more frequently, with a weekly timer to limit the number of attempts a group could make.

Some of these mechanics are more impactful than others, but overall, we suspected that the total impact of the changes would likely not be meaningfully felt by players in 2021 who have an enormous amount of experience in these raids.

Regardless, we were determined to start small and see how it felt first. So for that first round of Beta raid testing, we went with a blanket 100% health buff and that handful of restored mechanics. As we watched Beta testers in-game and listened to the reactions to our changes and restorations, it confirmed what we already thought going into this test – merely raising mob health and restoring a few removed mechanics was not hitting the mark we wanted for a season focused on faster progression and “more challenging” content.

As a result, with the next upcoming Beta build, we’re making some significant adjustments to almost every encounter in Molten Core and Onyxia’s Lair.

To be clear, we don’t intend these or any future changes we make to Season of Mastery raid encounters to increase the difficulty of the content to a point where experienced, prepared raid groups will have to wipe for days or weeks to progress on it. We also don’t intend to change the fights so much that they become completely unrecognizable or fundamentally different from their Classic versions. Our intent is to provide something subtle and fresh to go along with the Season of Mastery that feels very much in keeping with the spirit of the original encounters.

We’ll let you know when we’re ready to update the Season of Mastery Beta, and we’re going to open raid testing again on Thursday at 2:00 p.m. PDT, and we’d love it if you could join us to check out what we’ve been working on.

As always, don’t hesitate to let us know what you think, and please use the in-game bug reporter (default hotkey: F6) to report any bugs you encounter.

Thank you!

-The WoW Classic Team

Warcraft commented on @warcraft 1 day ago

Winter is coming, @escalusia. ❄ https://t.co/DXYh5IIvXw

Warcraft commented on @warcraft 1 day ago

@Gamercho02 Agreed. Grizzly Hills comes to mind.

Warcraft commented on @warcraft 1 day ago

@thelovelymage 💙💛

Warcraft commented on @warcraft 1 day ago

@NeoFelix2017 And Orgrimmar.

Warcraft commented on @warcraft 1 day ago

@MizukiCasual Wonderful island, very spooky.

Warcraft commented on @warcraft 1 day ago

@LapinStephy Thanks, Ollie.

Warcraft commented on @warcraft 1 day ago

@weatherchannel This man is a very powerful mage.

Warcraft commented on @warcraft 1 day ago

@hextranova A real-life legendary item.

Warcraft commented on @warcraft 1 day ago

@AshleyOshley Grab some hot cocoa and watch the storm.

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