I would really like to know why you don’t touch any of the population questions. It’s downright painful to try and play alliance at times because there just aren’t enough people .
I’m not talking about accusations of bias or story tit-for-tat counts either. I’m simply talking about populations. Not overall, not everyone . “Participation rates”. Horde vs Alliance participation. We’ve got leaderboards that paint a very grim picture in both raiding and mythic+ dungeons.
How bad is it really , and what’s going to be done to help alleviate the problem and balance things out again?
Depends a bit on what is considered popular, we have provided some updates on Azerite, Mythic+, and a few other things that were very heated.
For your question, I will look into it, but often what it comes down to is if someone really likes the color red, it is hard to convince them that blue is better.
You have a history of knee jerk nerfs… Many over nerfs. There has been tons of great feedbnack and even warnings about the current game and all were ignored. The perception is you do not listen.
That is totally fair. I hope we can change that but it will take time. I am here though, I have read your post, so I have listened to some degree, right? (I know, it only counts when it’s in the game, but one step at a time.)
With scheduled maintenance next week, starting on December 18 in American realms, we’re focusing on shoring up a couple of specs that fell a little behind with Tides of Vengeance:
Both of these adjustments will apply to PvP activities as well.
I know he more then likely didn’t word it right but…It honestly sounds like they only take analysis data into consideration and not their player base…
Which would actually explained a ton about the sate of the current game, class design, and how poor of a state BFA launched…
That Q&A was hard to watch
I guess you’d be surprised just how much we do read and do listen but that doesn’t mean we do knee-jerk reactions to whatever someone says. We do miss things and do make mistakes, we are still human (unfortunately?), but we do try to consider the implications that changes will have for all player types. We, the World of Warcraft community, are a mass of individuals and not a hive mind.
We're live with Game Director Ion Hazzikostas and answering your Tides of Vengeance questions! 🎥… https://t.co/y5WEAZkFex
The fiercely intelligent and insatiably curious Vulpine Familiar seeks adventure and companionship. Summon your fox… https://t.co/WurfISyr7y
This was an intentional change.
With the new Family Battler achievement, we changed all of the Kul Tiras and Zandalar trainers to allow them to be battled at any time. This makes it so that players can complete the achievement at their leisure, rather than having to wait for a specific World Quest to become available.
At the same time, we increased the chance for pet leveling stones to be a World Quest reward, and reduced the chance of both battle pet bandages and War Resources to show up as potential rewards from pet battle World Quests.
We have reverted yesterday’s change to require Profession skill for using high iLvl crafted items. This will be a requirement on future items, but for now you should be able to again wear the crafted gear you’ve been using.
Calling all mount enthusiasts and collectors! 🐎 Level up your mount game with these new additions in Tides of Veng… https://t.co/o0Y5XLTVSl