World of Warcraft submitted Adopt Dottie and Support Make-A-Wish® and WE! 6 days ago
Meet Dottie, the adorable baby alpaca. When you adopt her in-game or in plushie form, you’ll be helping Make-A-Wish® and WE charities aid children in need.

For full information, visit: https://worldofwarcraft.com/en-us/news/23226199
Aelthas-11766 submitted Raid Testing Schedule - December 6th - December 9th 6 days ago

On Friday, December 6th, we will be continuing our raid tests in Ny’alotha, the Waking City. Following the scheduled mythic testing on Friday, the first wing of Looking for Raid will be available for testing.

Friday, December 6th

Dark Inquisitor - Mythic Ny’alotha, the Waking City
13:00 PST (16:00 EST, 22:00 CET)

Ra-den - Mythic Ny’alotha, the Waking City
14:00 PST (17:00 EST, 23:00 CET)

Vision of Destiny - Looking for Raid Ny’alotha, the Waking City
15:00 PST (18:00 EST, 00:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Warcraft commented on @warcraft 6 days ago

RT @GCDTV: 🏆 By popular request, we'll also be hosting an EU 2v2 event at the end of the month! 💰 $4,000 USD prize pool 🖱️ Signup today:…

Pazorax-1880 commented on Honor calculations 6 days ago
Vallentine:

Waaaay too much honor is being added. Looks like previous weeks are getting lumped in or an error in calculation/refund.

Turpin:

Just relogged again and gained another 35,000 honor.

While I appreciate the reports, panic is unwarranted. The incorrect honor values in “this week” are another display bug.

The repair job runs one day at a time, and one realm at a time, so that’s why logging out and back in was displaying more honor. You caught it between days on the first login, and had additional days processed before the next login.

After this repair job completes the running weekly total displayed for “this week” will be a total of:

  1. the incorrect honor you had before the repair
  2. the correct honor you have as a result of the repair

That will not be the value used for the weekly rank adjustments. The weekly rank adjustment will correctly use the results of the repair.

Tomorrow, after the weekly reset runs, you should see the correct value in the “Last Week” display, which was actually used to calculate your rank adjustment for the week.

We’re working as fast as we can to have this repaired before the weekly job runs, so our focus has been on the data that actually feeds into the weekly honor calculations, not on the display, which actually pulls the data from a different source, that’s optimized for in-game display, rather than for calculation by these jobs. I hope that explains what everybody is seeing, but if you see something inconsistent with what I just explained, please say so. After all, that’s how we found this issue in the first place!

TLDR:

  • This week” honor currently has a bugged display (shows too much honor).
  • Today kills” currently has a bugged display (DKs too, shows too few kills).
  • All the kills are still logged, none have been lost.
  • Everything for this week should be correct after weekly restarts
  • We’ll take a look at previous weeks as soon as this week’s issues are fully resolved.

I hope that gives everybody some peace of mind.

Pazorax-1880 commented on Honor calculations 6 days ago
Fyend:

Well that really stinks losing about a 1/4th of my total honor gains for the first two weeks all while being told the kills were still “accounted for”.

But thanks for the reply.

Just to be clear, we do have the kills logged (for previous weeks as well).

What I said is that this action doesn’t affect previous weeks’ results, and we’re still investigating the scope of the damage, now that the cause has been identified.

Pazorax-1880 commented on Honor calculations 6 days ago
Fyend:

While you are around! Does this fix effect anything for players missing honor Weeks #1 and #2?

Any response would be awesome! Thank you

No, this job will not affect any of the results in previous weeks.

The steps to fully resolve an issue like this are:

  1. Identify the source of the problem
  2. Stop it from getting worse
  3. Determine the scope of the damage done
  4. Repair the damage if possible.

While we’re at step 4 for this week’s data, we’re really at step 2 for the problem at large (repairing this week’s summaries keep the problem at large from getting worse).

While we’ve seen anecdotal reports of lost honor, it’s only now that we know the source of the problem that we can identify how widespread the damage from it was, and that investigation is still ongoing.

I want to thank everybody that provided constructive feedback, and detailed information that helped us identify the issue here.

Pazorax-1880 commented on Honor calculations 6 days ago
Shootindice:

So what do you think? is this fix happening or not?

It sure is! We’re running a repair job for this week right now.

One thing to note about this repair job is that it will zero-out the kill count display for today, but that is just a display issue. In order to get this out as soon as possible, we’re leveraging the existing daily summary code, and one of the things it does is reset the daily kill-count display.

The kills are all still there and will be tracked in the daily summary code tomorrow morning, just before it runs the weekly summary code.

So to summarize, if you see your daily kills get set to 0, that’s okay, and those kills will still be counted.

Pazorax-1880 commented on Honor calculations 8 days ago
Ripstop:

It would be nice to have a blue at least respond saying there is an issue…

I agree, but unfortunately we didn’t have the chance to respond sooner. We’ve been investigating, and can now confirm that yes, this is a separate issue, that’s not related to the caching issues we were experiencing previously. The caching issues made it more difficult to uncover this issue, and I appreciate the detailed reports of which kills were missing and over what time range which helped us track this down.

We’re getting pretty close to fixing this, and it turns out it was caused by the daily honor script running before the end of the day, causing it to miss kills that haven’t yet happened. But worry not! Those kills are still recorded, they just weren’t getting collected into the daily statistics correctly, so they’re not displaying in-game for “yesterday” or “this week” kills/honor. The source of the issue appears to be a scheduling system treating a UTC time as a local time, and we believe we’ve found and fixed that problem a few minutes ago.

We’re also working on a fix to repair the daily statistics which we’re hoping to run Monday, in advance of the weekly rank adjustment, so it will correctly count all your kills and honor correctly for this week.

I want to stress, that we do have all the kills recorded, even though you can’t see them all in-game, and we’re working hard to get the weekly statistics correct.

Thank you for your patience as we untangle this issue.

Kaivax submitted GCDTV 2019 Winter Brawl arena series 12 days ago

BlizzCon is over and the champions crowned, but some gladiators are lurking around

They’re jumping in queues and enthusiastic, with partners who aren’t all just streaming Classic

Wintering warriors spread holiday cheer, each knowing full well that not all is yet lost

For GCDTV tournaments are here, and you can sign up and play at zero cost!

53PUQGJsP4jX.png 1280×720

It’s that special time of year again and you know what that means— there’s no better way to celebrate the holidays than a good old fashioned Arena Tournament Series.

Upcoming Broadcasts

EventDayTime
3v3 Winter Brawl [EU] 1 Saturday, December 7th 18:00 CEST / 8 AM PST
3v3 Winter Brawl [EU] 1 Sunday, December 8th 18:00 CEST / 8 AM PST
3v3 Winter Brawl [NA] 1 Saturday, December 14th 1 PM PST
3v3 Winter Brawl [NA] 1 Sunday, December 15th 1 PM PST
2v2 Winter Brawl [NA] 1 Saturday, December 21st 1 PM PST
2v2 Winter Brawl [NA] 1 Sunday, December 22nd 1 PM PST

Twitch.tv/GCDTV - Follow to be notified when we go live!

Information

· Each Tournament will have at least $2,000 Prize Pools up for grabs ( NOW $4,000 Prize Pool per tournament thanks to Twitch )
· North American and European regions only (currently)
· Tournament Format will follow Double Elimination (Single Finals)
· Battle.net accounts must be in good standing in order to participate
· All Eligible Teams will be granted access to the Tournament Realms by Blizzard
· Brackets will be seeded by a team average of current rating
· If more than 8 teams sign up - Early round games will be played earlier in the week

Think you’ve got what it takes to compete with the best? Well you should sign up anyway! It’ll be lots of fun!

Go to GCD.TV/3v3 or GCD.TV/2v2 to register.

Warcraft commented on @warcraft 12 days ago

RT @GCDTV: 🏆 We're excited to announce prize pool increases for our upcoming 3v3 and 2v2 events. 🔥 Special thanks to @Twitch for sponsoring…

In order to fix a technical issue preventing players from leaving the Comp Stomp brawl, we’re changing the brawl over to Arathi Blizzard for the rest of this week. We plan to then run a week of Comp Stomp starting Tuesday (Dec. 3). Sorry for the mix-up!
Warcraft commented on @warcraft 12 days ago

Join the frontlines and save 50% off World of Warcraft: Battle for Azeroth and select Digital Deluxe items, now thr… https://t.co/X1TEOWQEH2

Warcraft commented on @warcraft 12 days ago

Gather around the bountiful table and celebrate Pilgrim's Bounty, now through Dec 2! 🦃 https://t.co/KEco4CYtHI https://t.co/Tn0DREFO6P

Warcraft commented on @warcraft 13 days ago

RT @Blizzard_Ent: Get a jump start on #BlackFriday and save on some of your favorite #Blizzard https://t.co/hJ55RfDsOC games! Don't miss ou…

Warcraft commented on @warcraft 13 days ago

RT @GCDTV: ⚔️ We're trying out something new with a 2v2 Winter Brawl! 👀 💰 $2,000 USD prize pool 🏆 Registration and more info: https://t.c…

Warcraft commented on @warcraft 16 days ago

15 years ago, we first set foot in World of #Warcraft. Thank you for years of epic adventures and fellowship! What… https://t.co/lFmJe9Ggfg

Kaivax commented on Hotfixes - November 22 2019 16 days ago
Updated!
Warcraft commented on @warcraft 16 days ago

Have you downed Lord Kazzak or Azuregos in #WoWClassic? https://t.co/IrvlcrDVFu

Discussions about changes or game design are always welcome here, but things that focus on harassing employees and/or removing them is not and can lead to actions being taken. Please keep that in mind at all times.

As a result of this, I’m locking this thread. If you have feedback on the brutosaur, please continue to share it here:

Looks Like the Mighty Caravan Brutosaur might Be Unobtainable In 9.0.1 General Discussion
There’s a Feat of Strength that was datamined from the PTR for players who purchase the Mighty Caravan Brutosaur sold during Battle for Azeroth. The mount will no longer be sold by the current vendors and will be moved to the Black Market Auction House according to official word.

Nimox-11491 commented on Feedback: Blackrock Depths pet battle dungeon 17 days ago
Will forward on comments regarding Magma Trap and see if something has been changed or broken with it.
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