Matt Sherman commented on Please update EUd patch
this will be eventually implemented but we don't have a set date. do you have a test map we can use that works on 1.16.1 and not on the remastered ?
All I can say is that the silence from Pete is deafening.

He knows. He knows what would happen.
Mickael Bohin commented on Patch 1.22
Soon ©
Pff Pete? Cmon, my rock solid 90 APM will easily dispatch him. Now, the Shermanator, that's a different story. His constant cheeses and wacky strategies are impossible to predict! We've certainly had some epic battles.
This issue should be resolved. Please let us know if you are still unable to create games.
Greetings,

We are currently looking in an issue with players unable to create or join games. Thank you for your patience as we resolve this matter.

Matt
I put a coin on the mighty Australian.
I'm in favor of this, but who should cast it?
Zuvykree commented on Sc2 crashing
Howdy!

What kind of crash occurs at the end of your first game? Can you copy and paste the contents of your system's Dxdiag in to your reply. Make sure to highlight the text and select the code block to make it easier for us to review!

Thank you.

Okay how about tomorrow? Does that work for you?

On small edit I just made to the last sentence. The patch is coming out this week, not next week.

Grant Davies commented on Dodging in matchmaking
Yes, we're working on assigning a loss to the disconnecting player in this case, which we're looking to roll out soon.
Kelphe commented on Undecided Result
Hi ScrubTier,

Looking at your Match History, I can see 2 matches (one against Hanamitch and CigCat) that will display as Undecided but are technical wins on your record and have been recorded as such.

We're looking into this issue, please keep reading the patch notes on any future updates.
Kelphe commented on Patch 1.21.5
Hello missedclick,

We believe this issue should be fixed. Are you able to confirm?

Thanks,
Kelphe
Mickael Bohin commented on Patch 1.21.5
Greetings Cerebrates, Commanders and Executors,

We have just deployed maintenance patch (4206). Same as last patch, we are still working on narrowing down some latency related bugs and improving error messaging.

Thank you,

Mck-
WCS Challenger Season 2 Starts Tomorrow

WCS Challenger Season 2 kicks off this Wednesday in North America and Euope, as the top 16 players from each region battle it out for the title of Champion and a share of the $10,000 prize pool! After fighting through the qualifiers and ladder race over the past several weeks, it’s time to see who will emerge victorious from their Group and who gets sent home.

Season 2 Match Schedule

All matches will be broadcast live on twitch.tv/starcraft. Group stage matches are Best of 3, and the top two players advance from each group.

  • Group A: June 13th at 7:00 AM to 3:30 PM PDT
  • Group B: June 14th at 7:00 AM to 3:30 PM PDT
  • Group C: June 16th at 7:00 AM to 3:30 PM PDT
  • Group D: June 17th at 7:00 AM to 3:30 PM PDT The European Challenger Playoffs and Finals take place Saturday, June 23rd, starting at 5:00 AM PDT (2 PM CEST). The North American Challenger Playoffs and Finals take place Sunday, June 24th, starting at 11:00 AM PDT (8:00 PM CEST).  
Where To Watch Casters Helpful Links
Blizzard commented on Dear Snorers:
This post has been locked because it's become highly inappropriate on the topic. Please review our Code of Conduct for posting on any of our forums.

You guys are out of control.

We here at Blizzard Entertainment are devastated to learn of the passing of John “TotalBiscuit” Bain, one of our most valued personalities and creators. John’s contributions to the StarCraft II community have been both immense and enduring over the years; these include serving as a team owner alongside Genna Bain, professional commentator, and tournament operator. Most of all, John was always unabashedly himself – his passion and honest feedback helped us make better games and better decisions for all players. Our deepest condolences go out to Genna and all those whose lives he touched.

John, thank you for everything. We will miss you.
Hey everyone, we’ve received feedback on the new maps and wanted to take the opportunity to discuss some of the changes in detail below.

Darkness Sanctuary LE
We received reports that air units positioned over the patch of high ground near the natural expansion location could be sometimes seen by low ground units. After investigating, we found that the reason this happens is due to how high ground vision works when air units are placed near cliff edges. This behavior has existed since Wings of Liberty, so it’s not a new issue. For this map, we’re reducing this high ground space near the natural expansions from being 2x4 size to 2x2, which will make it much easier for players to place their air units so that they can’t be seen by ground units.

Based on feedback, the lighting on this map is also being adjusted to be less dark. This will make units appear a bit brighter and their team colors will be more apparent.

Lost and Found LE
There is an area on the map that can cause Reapers to move around in circles, so we’ve adjusted this area to prevent this behavior. Also, the unbuildable plates near the main ramps were repositioned to prevent players from walling off their opponent’s ramps.

Redshift LE
We received feedback that Probes and Queens can place Pylons or Creep Tumors to bypass the gold mineral lines on Redshift LE. The map was not designed with this kind of behavior in mind, but we’re nonetheless going to keep it in the game for now to see how things play out, especially since this is only the second time we’ve seen a map that uses mineral walls in competitive play. Probe mineral jumping is likely the more useful of the two tricks, but also the most timing intensive, requiring practice to get just right. If these tricks prove to be detrimental to balance, we’ll modify the map to prevent such tactics.

Our current plan is to release this update on Tuesday, 5/29, so players will have these changes by WCS Austin. Note that this publish date is subject to change, though. As always, thank you for your feedback, and let us know what you think!