Matt Sherman commented on Patch 1.22.1 notes
Greetings,

We have just deployed maintenance patch 1.22.1.4843. We've updated some internal certificates which should have no impact for players.

thank you,
Classic Games
Matt Sherman commented on Patch 1.22.1 notes
We've just released Hotfix patch 1.22.1.4816 which addresses a slight lag after using the spell "Spawn Broodling"
Matt Sherman commented on Patch 1.22.1 notes
10/03/2018 08:29 AMPosted by TopRamen789
Greetings Cerebrates, Commanders, and Executors,
...
  • Updated our placement algorithm to apply greater emphasis on previous season statistics.

Ranks
  • S Rank – Top 1% of players
  • A Rank – 7%
  • B Rank – 21%
  • C Rank – 21%
  • D Rank – 21%
  • E Rank – 21%
  • F Rank – 8%

Note: For the first two weeks ranks will be MMR bucketed based on last season's data. After which we will switch to the percentage based breakdown above.


I find this a little confusing, were the rankings not based on percentage breakdown before? I thought they always had been


For the first two weeks of Season 1 we started with mmr ranges based on Frontier League data.
Mickael Bohin commented on Patch 1.22.1 notes
We are currently deploying a hotfix patch 1.22.1.4812 to correct a crash issue. There is no downtime for this. Only a game restart will be required to continue online play.

Mck-
Mickael Bohin commented on Patch 1.22.1 notes
10/02/2018 02:36 PMPosted by SuGo Looks like still seeing old maps and ladder isn't reset yet.


That is correct. Switch to season 2 will happen at 3.00PM PDT. (in 20 min)

Mck-
Matt Sherman submitted Patch 1.22.1 notes
Greetings Cerebrates, Commanders, and Executors,

Patch 1.22.1 has arrived. Welcome to Season 2 2018!

Features and Improvements
New Protoss themed ranked play rewards.
  • S,A,B,U rank portraits and frames.
  • Map pool update:
    (2) Benzene 1.1
    (2) Heart Break Ridge 2.1
    (3) Aztec 2.1
    (4) Circuit Breakers 1.0
    (4) Fighting Spirit 1.3
    (4) In the Way of an Eddy 1.05
    (4) Roadkill 1.13

    • Updated our placement algorithm to apply greater emphasis on previous season statistics.

    Ranks
    • S Rank – Top 1% of players
    • A Rank – 7%
    • B Rank – 21%
    • C Rank – 21%
    • D Rank – 21%
    • E Rank – 21%
    • F Rank – 8%

    Note: For the first two weeks ranks will be MMR bucketed based on last season's data. After which we will switch to the percentage based breakdown above.

    Preventing Zealots from being able to damage units while in transports was actually a change done to the live ladder. I've updated the post.

    We've just deployed the following fixes to the Balance Test Mod:

    Protoss
    • The Sentry tooltip now states its range is 4.5.
    • Protoss units affected by Anti-Armor Missile will no longer take extra damage when shields are depleted.
    • The Fleet Beacon hover text in the Probe’s Warp command card no longer indicates it has an upgrade for Carriers.
    • Fixed an issue where Gateways that were built before Warp Gate research was complete would not automatically transform if they finish after Warp Gate research completes.
    • After Warp Gate is researched, the production tab will no longer show Warp Gates instead of Gateways.
    • After Warp Gate is researched, clicking on a Gateway that's in production will no longer display the Warp Gate name instead of Gateway.
    • The Zealot Charge upgrade has been corrected to cost 100/100.
    • Fixed an issue that allowed a Zealot’s normal attack and charge attack to damage units in a transport.
    • Fixed an issue that caused Fracture LE and Cerulean Fall LE to not have a countdown at the start of the game.

    Terran
    • Fixed an issue that caused Battlecruisers to prioritize structures over enemyair units.
    • The Neosteel Armor upgrade now updates the Bunker model.
    • Fixed an issue that caused the Thor to not deal the correct amount of damage with upgrades.
    • Fixed a typo in the Thor’s 250mm Punisher Cannons description.


    The following fixes were also deployed:

    Versus
    • Cerulean Fall LE – Fixed an issue where canceling a Refinery on certain geysers base could trap SCVs.

    Co-op Missions
    • Tychus – Fixed an issue that allowed Lt.Layna Nikara to heal mission objectives.
    Hey wasdqwerty,

    Can you send a dxdiag to [email protected] ?

    It's a bug. It should be 100/100.

    Matt Sherman commented on 1.22.0 hotfixes
    Greetings,

    We have just deployed patch 4621. This enables the China presale purchase in game which ends At 9:01am Friday PDT.
    We've been working on a change that should hopefully help out people in your situation. The hope is that, if you can reliably achieve TRs like that to Korea, you'll match as if you live in Korea.

    It is a fairly substantial code change, though, so it would be great to work with some folks in that specific situation. If it's OK with you, I'll reach out to you via email, grab some latency stats on your games, and see how your situation improves as we move to roll out this change (soon tm).
    We wanted to let everyone know that we intend to adjust the terrain on Fracture LE so that a player’s Command Center, Hatchery, or Nexus at their natural expansion will not be vulnerable to attack from Siege Tanks that are positioned on the low ground of the nearby expansion. This change will go live on Thursday, August 23.
    If the S rank player plays a minimum of 5 games they don't receive any decay.

    We put in a quick fix for the blank loading screen bug but there are times where the map preview may not appear. We're working on a comprehensive fix that we'll implement in a future patch. However, if you still sometimes see a blank loading screen in patch 4.5.1, please let us know. Thank you!

    Greetings, Commanders!

    We wanted to let you know that the current Weekly Mutation "Wheel of Misfortune" will end with the season roll tomorrow (8/14), and a new mutation will be activated with new maps and MMQs. Cheers!

    It's beautiful to see my legacy live on. I'm getting all choked up.

    WCS Challenger Season 3 Starts this Weekend

    WCS Challenger Season 3 begins this Saturday-Sunday in North America and Europe, as the top 16 players from each region battle it out for the title of Champion and a share of the $10,000 prize pool! After fighting through the qualifiers and ladder race over the past several weeks, it’s time to battle it out in a group stage that is packed with talent.

    Season 3 Match Schedule

    All matches will be broadcast live on twitch.tv/starcraft. Group stage matches are Best of 3, and the top two players advance from each group.

    • Group A: August 11th at 7:00 AM to 3:30 PM PDT
    • Group B: August 12th at 7:00 AM to 3:30 PM PDT
    • Group C: August 18th at 7:00 AM to 3:30 PM PDT
    • Group D: August 19th at 7:00 AM to 3:30 PM PDT

    The European Challenger Playoffs and Finals take place Saturday, August 25th, starting at 5:00 AM PDT (2 PM CEST).

    The North American Challenger Playoffs and Finals take place Sunday, August 26th, starting at 11:00 AM PDT (8:00 PM CEST).

     

    Where To Watch Casters Helpful Links