A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Developer Comments: This change may be difficult to notice immediately as it scales damage over a range slightly more than before, but it will lower the impact of hitscan damage outside of their intended optimal ranges.
Developer Comments: We’re making Bastion’s Configuration: Recon weapon more reliable to help strengthen his run-and-gun gameplay when moving between spots he wants to post up with Configuration: Sentry.
Developer Comments: No longer building ultimate charge in the window of time between using Self Destruct and when it detonates is targeted at Echo’s Duplicate ability when copying D.Va. Echo’s accelerated ultimate charge enabled her to have Call Mech available before the Self Destruct explosion went off, making it very difficult for enemies to find a safe place to hide.
Heavy Pulse Rifle
Developer Comments: This will make Tactical Visor effective for more than just the aim assist, which slightly loses some value as player aim improves.
Developer Comments: We’re adjusting Widowmaker’s optimal range to be slightly further out to account for some map locations where counter-sniping was common but just barely outside of the effective range with the damage falloff. For Widowmaker, the sniping damage falloff is mainly in place to restrict the lethality of mid-air grapple shots at the extreme distances possible on some maps.
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Today’s Global Battle.net update has caused some confusion in the community about region locking and swapping, so let’s take a moment to provide some clarity about details that might not be immediately clear:
Why can’t I swap regions anymore?
The simple answer is, you are placed into the best match based on a variety of factors including player skill and ping. Getting more technical, it’s because the regions themselves no longer exist (at least not in the way players traditionally understand them), so there is no region to swap to.
But my friends all play in a different region than I do!
You’ll still be able to play with your friends in other regions. In the case that you’re in a party, our systems work to place you in games with the lowest ping and best skill level for you or your party. These changes are aimed at ensuring that queue times are minimized and that the average ping is relatively low.
Outside of gameplay, some have noted that General chat contains players from all regions. Global chat is no longer locked to a particular region, meaning that you can see messages from players in other regions. However, this has no bearing on who you are matched with in games.
All that said, we’re currently tracking and communicating feedback that there are certain instances where the ability to change your region manually feels necessary. This feedback will be helpful as the design team prioritizes improvements and future development of the Global Play functionality.
We have made a configuration change recently (post-release) that should greatly reduce the frequency of getting into matches with high ping. Many of the reports we’ve seen today of players getting into mismatched regions have been at incredibly high MMR as the system expands its parameters to find a fair match. We’ll continue to keep an eye on this and making adjustments as needed.
Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.Patch 1.61 Cross-Play
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