PlayOverwatch commented on @PlayOverwatch 1 hour ago

Mochi makes the world go ‘round. https://t.co/tFjw0yJJd5

PlayOverwatch commented on @PlayOverwatch 3 days ago

Ignore all distractions. Zero in on Overwatch’s Kanezaka Challenge to earn new rewards before the event ends on Ja… https://t.co/gDe8W1DpOJ

MattWhited-1216 commented on No experimental card again 3 days ago
Sorry about that, and thanks for letting us know. Fixed!
PlayOverwatch commented on @PlayOverwatch 3 days ago
PlayOverwatch commented on @PlayOverwatch 3 days ago
PlayOverwatch commented on @PlayOverwatch 3 days ago
PlayOverwatch commented on @PlayOverwatch 3 days ago
PlayOverwatch commented on @PlayOverwatch 3 days ago
PlayOverwatch commented on @PlayOverwatch 3 days ago
PlayOverwatch commented on @PlayOverwatch 3 days ago
PlayOverwatch commented on @PlayOverwatch 3 days ago
PlayOverwatch commented on @PlayOverwatch 3 days ago

A mochi for every mood. Express all of your emotions with these Mochi emochis! https://t.co/uXEy9E9TjU

JoshNash-1223 commented on Overwatch Retail Patch Notes – January 21, 2021 4 days ago
This Experimental mode is anticipated to be available until the morning (PST) of Monday, January 25.
JoshNash-1223 commented on Experimental Mode – More Hero Balance January 2021 4 days ago
This Experimental mode is anticipated to be available until the morning (PST) of Monday, January 25.
JoshNash-1223 submitted Experimental Mode – More Hero Balance January 2021 4 days ago

Hey everyone!

We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the patch notes here.


What are we trying to address?

While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of heroes.


What are we testing?

For this Experimental patch, we’re adjusting three heroes:

Echo – Echo is intended to be a high-mobility, burst damage hero. Right now she’s excelling a bit too much against high-health heroes and barriers. In adjusting her Tri-Shot and Focusing Beam abilities, we’re aiming to reduce her efficacy at shredding Tanks, but still allow her to fulfill her existing role against other heroes.

Tracer – Tracer’s Pulse Pistols are slightly over-performing at mid-range. While these weapons are meant to be effective at longer ranges than other close-range heroes (say, Reaper), she’s still intended to be played at a relatively close range. We’ll continue to keep an eye on further adjustments, since Tracer’s mid-range effectiveness is also impacted heavily by bullet spread.

Zenyatta –We’re looking to adjust Orb of Discord’s damage debuff quality since it’s been overperforming in some team compositions. As part of this process, we’re reducing the projectile movement speed of Orb of Discord and Harmony, which will in turn make them move at the same speed as Orb of Destruction (his primary fire).


We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.

Thank you!

JoshNash-1223 submitted Overwatch Retail Patch Notes – January 21, 2021 4 days ago
Overwatch Retail Patch Notes – January 21, 2021

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


HERO UPDATES (ONLY IN EXPERIMENTAL)

Echo

Tri-Shot

  • Ammo reduced from 15 to 12

Focusing Beam

  • Duration reduced from 2.5 seconds to 2 seconds

Developer Comments: Echo’s kit is designed around mobility and burst damage but she was performing too well against high health targets, such as tanks. Reducing the maximum firing duration of her primary weapon and Focusing Beam will lower her sustained damage output without impacting her burst damage potential against squishier targets.


Tracer

Pulse Pistols

  • Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters

Developer Comments: This new falloff range causes the damage to scale down faster when targets are outside of Tracer’s optimal distance, making her less threatening at mid-range.


Zenyatta

Orb of Harmony

  • Projectile speed reduced from 120 to 90

Orb of Discord

  • Projectile speed reduced from 120 to 90
  • Damage amplification reduced from 30% to 25%

Developer Comments: Zenyatta has been a bit too effective at enabling team-wide damage output lately so we’re taking some power out of the Orb of Discord by reducing both its total damage amplification as well as the speed at which it can be applied over long distances. The new projectile speed now matches that of his primary fire, Orb of Destruction.

PlayOverwatch commented on @PlayOverwatch 4 days ago

Victory is near! There is still time to add the Kyōgisha Hanzo to your collection. The Kanezaka Challenge ends on… https://t.co/lCysouwYLO

PlayOverwatch commented on @PlayOverwatch 4 days ago

RT @jpPlayOverwatch: カネザカ・チャレンジ開催を記念して有名イラストレーター「はんくり」(@click_burgundy)さんに特別なファンアートを描き下ろしていただきました! https://t.co/omPFH0H2TJ

JoshNash-1223 commented on Junkertown Disabled in Quick and Competitive Play 4 days ago
Junkertown has been re-enabled in Quick Play and Competitive on all platforms. Thank you for your patience!
PlayOverwatch commented on @PlayOverwatch 5 days ago

RT @Blizzard_Ent: 📢 One month until #BlizzConline! Enjoy the virtual festivities in our free-to-watch experience on February 19-20! Be sure…

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