JoshuaNoh-1358 commented on Overwatch PTR Patch Notes – November 14, 2018 6 hours ago

Hey there! So there actually was a small change (though relatively minor) for Soldier: 76 that seems to have gotten left out of the notes. I’ll try to get those updated but people may have left for the day.

Soldier: 76

  • Tactical Visor
    • No longer makes Helix Rockets auto-target enemies.

Developer Comments : The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.

TomPowers submitted OVERWATCH PTR PATCH NOTES – November 14, 2018 8 hours ago
Overwatch PTR Patch Notes – November 14, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Audio

  • [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

HERO UPDATES

Bastion

  • Configuration: Recon
    • Ammo increased from 25 to 35
  • Configuration: Sentry
    • Weapon spread decreased by up to 33% while firing

Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. To address this, we increased the ammo he receives in Recon mode and gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.

Brigitte

  • Shield Bash
    • No longer can travel or stun targets through barriers

Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates.

Doomfist

  • Rising Uppercut
    • Loss of air control duration lowered to 0.6 seconds from 3 seconds
  • Seismic Slam
    • Maximum range reduced from 20 meters to 15 meters

Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move.

McCree

  • Peacekeeper
    • Alternate fire damage increased from 45 to 55

Developer Comments: McCree’s Fan the Hammer wasn’t as reliable of an option against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.

Torbjörn

  • Molten Core
    • Damage increased from 130 to 160 per second

Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.

BUG FIXES

Heroes

General

  • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
  • Fixed issues that could cause the client to miscalculate projectiles
  • Fixed an issue caused enemy players to appear to have jittery movement at framerates over 100

Ashe

  • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion

Bastion

  • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned during Configuration: Tank
  • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank

D.Va

  • Fixed a bug with the Lying Around Highlight Intro that caused Cruiser D.Va’s hair to clip into the mech

McCree

  • Fixed a bug that caused McCree’s Deadeye’s animation and sound effects to play twice if it was canceled quickly

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain

Sombra

  • Fixed a bug that caused Sombra to hear the detect sound effect when entering stealth or teleporting

Symmetra

  • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
  • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery

Widowmaker

  • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls

Maps

Control

  • Fixed a bug that caused the Assemble Heroes countdown timer to remain at 29 seconds

UI

Colorblind Options

  • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
  • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
BillWarnecke commented on WyomingMyst appreciation Thread 8 hours ago
WyomingMyst is awesome! I’m a huge fan. Thanks for everything guy!

Hey there, thanks for this bug report. We have a fix for this internally but it may not be out until the next major patch. Cheers!

TomPowers commented on Lucio oh's cereal: Will it include a free toy inside? 8 hours ago
kongajinken:

But what do Lucio oh’s taste like?

You’ll just have to wait and see!

TomPowers commented on Lucio oh's cereal: Will it include a free toy inside? 9 hours ago
DvaIsMyWaifu:

If there isn’t a tiny little OW toy inside of the box I’m going to be very upset.

There will not be a toy, but you will be granted a Loot Boost!

What is a Loot Boost?

A Loot Boost will grant you an additional standard Overwatch Loot Box the next three times you level up in-game. More details will be revealed here once this kicks off December 3rd.

HowieYoo commented on Reinstall on console? 1 day ago

You do not need to reinstall on any platform. The regular patching process will do the right thing.

BillWarnecke commented on Overwatch is now LITERALLY unplayable. 1 day ago

Hey there we have a fix for this and hope to roll it out tomorrow. Apologies for the hassle, and thanks everyone for all the information that helped us track down the problem.

BillWarnecke commented on Overwatch stuck 1 day ago
Hey there, we have more information about this problem in this thread.
BillWarnecke commented on Problems with load of the ptr client 1 day ago

Hey folks, we’ve addressed this issue on live and we’re working to release a patch to fix the problem. Apologies for the hassle, we very much appreciate the info from you that helped us track down the problem.

Closing this thread, further discussion can take place in the live version of this thread which is here.

naru:

I’m gonna wait until they actually patch the fix into the game instead of that workaround since he said it could lead to odd problems… but still, thank you so much for all the work that went into fixing this!

Hey Naru, feel free to use this workaround until we patch if you’d like. I’m just trying to give words of caution so others who wouldn’t benefit from this don’t add it in!

For everyone else, thanks for helping us verify. This was difficult for us to reproduce internally because it’s a bug as a result of a certain type of hardware which we don’t actively support or test with.

We’re working on a permanent fix for this, we hope to roll it out tomorrow! Further updates will be here if needed. Thanks everyone!

Hey there as a workaround if someone who is affected by this issue can add an additional command line argument to their Overwatch startup we want to see if this fixes the issue for you.

Note this is an advanced startup line, you’ll want to clear this line after testing. Changing startup options can lead to odd problems.

To set the command line, in the Blizzard Desktop client with Overwatch selected, choose Options > Game Settings. Find the Overwatch entry in the list, click the Additional command line arguments checkbox. In the textbox there add:

--tank_WorkerThreadCount 1
BillWarnecke commented on Patch is Live 1 day ago

Hey there, do a full power off then power on of your XB1. This should fix you up!

gamrgirl:

I’m already on it, I’ve yet to put it on a cloud however. (Does it necessarily have to be drop box or one drive? I don’t exactly use either.)

The file is probably too big to attach to the forums or email directly. Any place you can place it so we’re able to download it will work though.

Emailing the link to [email protected] is the best route to get it over to us instead of posting it here.

Thanks!

BillWarnecke commented on Overwatch is now LITERALLY unplayable. 1 day ago

Hey there, we’re still investigating this issue internally. A dump of the Overwatch client when it’s in this “stuck” state would be helpful for us to do further investigation.

For anyone who has this specific issue and is comfortable with creating a process dump (Task Manager > Right Click Overwatch > Create Dump File) and can upload it to a location where we’re able to download it (drop box, one drive), this would be extremely helpful for us.

Thanks!

(Cross posted from our forums)

Hey there, we’re still investigating this issue internally. A dump of the Overwatch client when it’s in this “stuck” state would be helpful for us to do further investigation.

For anyone who has this specific issue and is comfortable with creating a process dump (Task Manager > Right Click Overwatch > Create Dump File) and can upload it to a location where we’re able to download it (drop box, one drive), this would be extremely helpful for us.

Thanks!

BruceWilkie-1417 commented on [RENDERING LOST] Help? 1 day ago
Hello there! Are you using an AMD graphics card? If so, could you make sure your drivers are updated, or if that’s not possible, try setting “Refraction Quality” to “Low” in the graphics settings and see if that resolves the issue for you? Thanks! Bruce
BillWarnecke commented on Blizz, please fix Mystery Heroes 1 day ago

Hey there. We’ve fixed this issue sorry for that. Cheers.

GeoffGoodman commented on What if Brigitte doesn't use her shield to bash? 1 day ago

We do have one shield bash change we are playtesting right now, which is likely to hit the next PTR: Shield Bash no longer going through barriers.

This means it is a lot more tricky to land a clutch stun on an enemy Reinhardt, for example, but you can still use the ability to close distance and land melee hits to trigger Inspire.

BillWarnecke commented on Overwatch is now LITERALLY unplayable. 1 day ago

Hey there we’re investigating this issue. Any specific information (like hardware info) will be helpful as we dig into the problem. Thanks for your patience sorry for the hassle.

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