PlayOverwatch commented on @PlayOverwatch 3 hours ago
PlayOverwatch commented on @PlayOverwatch 3 hours ago

Crusader online! 🛡️ @Muma is broadcasting LIVE from Blizzard HQ! Tune in ▶️ https://t.co/StTlxtwKdw https://t.co/J6oO3rxwmU

PlayOverwatch commented on @PlayOverwatch 4 hours ago
PlayOverwatch commented on @PlayOverwatch 4 hours ago
PlayOverwatch commented on @PlayOverwatch 6 hours ago
PlayOverwatch commented on @PlayOverwatch 6 hours ago

RT @hecoheio: bibbidi-bobbidi-boo sugar plum mercy on call 🧚‍ @PlayOverwatch #overwatch https://t.co/pHjOdjXtnE

PlayOverwatch commented on @PlayOverwatch 6 hours ago

@LAGladiators Word.

PlayOverwatch commented on @PlayOverwatch 7 hours ago

#HappyHeroDays! 12 prizes, 12 days. Day 5: Pajamei Party RT for a chance to win today's prize and RT every day… https://t.co/SzR5TmYRMt

TomPowers commented on Doomfist Bug Report: We've Had Enough of the 40+ Bugs 8 hours ago

Hi all,

Our developers reviewed the video and here are their comments for valuable insight.

SLAM BUG

Bugs 1, 2, 3
Still working on getting the new shatter technology validated. If it succeeds, we’ll proceed to implement these updates for Doomfist.

Bug 4
This is a result of Zarya’s Graviton Surge grabbing you for a very brief amount of time at the end of her ultimate. This ultimate canceled the Slam but ended before it could pull you in the trap.

Bug 5
This appears to be a client-side misprediction. The client perceived the Doomfist Slam from far above as valid, but the server-side disagreed. Ultimately, this caused that strange experience.

Points 6, 8
If a directed Slam is unable to reach the target due to a variety of reasons (i.e. obstructions from the map), it will now transition to a falling Slam, rather than cancelling outright. Most of the cases (as shown in the video) are caused due to retaining a little momentum when Slam is activated. This may cause you to drift out of the direct path of the target you’re trying to reach. We’d like to improve this!

Points 7, 14
As noted by the video’s creator, activating Slam in the frame when you are no longer sufficiently high off the ground can cause this. We understand it is a frustrating experience and we’ll investigate improving it.

Bug 9

The cancellation of the ability is intended, however, the visual Slam of his fist in the air is an animation bug.

Points 10, 11, 12, 13, 15, and 16 are bugs. These are on our list to fix.

ROCKET PUNCH

Point 1
This Moira footage is very helpful. If you have footage of it happening to Reaper when he activates Wraith Form or Tracer when she activates Recall would be most helpful!

Point 2
That Mercy was quite fortunate. If you review that footage, you’ll see she was punched back through the small health pack, keeping her alive until you activated your Hand Cannon.

4 + Uppercut Bug #1
If you review the footage, the punch misses and the camera is rotated right from direction of travel. So, it looks like the enemy is in middle of screen, but in all actuality, you go by him. The Uppercut whiff presented in the video is a bug that was fixed in patch 1.30!

Point 8
Overall, this should be improved as of the 1.26 patch. Nonetheless, we appreciate the footage that illustrates and assists us in identifying factors leading to these rare cases.

Point 10
This is hard to reproduce, but the game likely saw Doomfist as colliding with the wall (a map obstruction) to the right. This was at enough angle to stop Doomfist entirely. Since there was no wall in front of him, there’s no wall impact effect visible to make it clear what happened in that scenario.

Points 3, 5, 6, 7, 9, and 10 are bugs. These are on our list to fix.

UPPERCUT

Points 2, 3
This experience should be improved with the latest update.

Bug 4
This is a bug and on our radar.

METEOR STRIKE (Ultimate)

Point 1
Climbing over walls in the regular camera view is intended, though it does need improvements to consistency.

Bug 2
This is a bug and on our radar.

Point 3
This should generally be resolved. However, please post any new videos if you run into this issue again, this will help us identify factors that lead to these rare cases.

Point 4
This is not a bug, Meteor Strike doe not let you move through walls, including Mei’s ice wall.

PASSIVE

Point 1
The damage can be done after death, but you can’t gain shields after death. Dying mid-Slam doesn’t remove the damage area.

UNKNOWN

Point 1
Some causes of this should be fixed, we’re still working on reproducing some of the rarer cases.

Point 2
This was a client-side misprediction due to dropped packets/latency (as noted by the symbol on left).

Point 3

The Seismic Slam should now be able to go through the teleporter

Bug 4
This is a bug and on our radar.

Bug 5
This is related to the #1 Slam bug. This should now be fixed for Reinhardt, but we’re currently working on fixing for Doomfist.

This video was very helpful. Thank you for taking the time to record this footage and share it with us.

PlayOverwatch commented on @PlayOverwatch 8 hours ago

RT @BlizzardCS: [#Overwatch] The Blizzard World Holiday map has been reintroduced to all game modes. We continue to keep an eye on things -…

TomPowers submitted Overwatch PTR Patch Notes – December 14, 2018 8 hours ago

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

Overwatch League 2019 Season Skins
Home-team uniforms come to life as in-game skins! Eight new skin suites are now ready to equip in-game for the Overwatch League 2019 teams: Atlanta Reign, Chengou Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for each hero.

Learn more about the Overwatch League here .

BUG FIXES

Heroes

Ashe

  • Fixed a bug that caused Ashe’s scoped view to stutter on when playing with a high framerate

Brigitte

  • Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from being visible to other players if he used it while recovering from a stun

  • Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Winston

  • Fixed a bug that prevented Winston’s Jump Pack from dealing damage when landing at the maximum range

Arcade

  • Fixed a bug that caused the kills remaining announcement voice line to repeatedly trigger each time the losing team scored an elimination

Maps

Busan

  • Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match

Hollywood

  • Fixed a bug that caused the railing above first objective to block projectiles after being destroyed

Kings Row

  • Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first point
PlayOverwatch commented on @PlayOverwatch 10 hours ago
PlayOverwatch commented on @PlayOverwatch 11 hours ago
PlayOverwatch commented on @PlayOverwatch 12 hours ago

RT @tinydragonshmee: ❄️ Mei checking in!❄️ Check out this fantastic picture @mineralblu took at this past @animenyc of my Beekeeper Mei Cos…

PlayOverwatch commented on @PlayOverwatch 1 day ago

RT @AkuoSay: Thanks for this beautiful skin @PlayOverwatch #symmetra #overwatch https://t.co/lTOnlxPVzb

PlayOverwatch commented on @PlayOverwatch 1 day ago
PlayOverwatch commented on @PlayOverwatch 1 day ago

RT @StrayaObscura: It's almost the end of the year, and I would like to highlight some of my favorite pieces of the year! Forest Spirit O…

PlayOverwatch commented on @PlayOverwatch 1 day ago
PlayOverwatch commented on @PlayOverwatch 1 day ago

@ItsDuxx We all do.

PlayOverwatch commented on @PlayOverwatch 1 day ago

#HappyHeroDays! 12 prizes, 12 days. Day 4: Dragonblade Parade RT for a chance to win today's prize and RT every… https://t.co/6E3HBnmIia

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